Well after posting my first version of the map and receiving some help and constructive criticism, I spiced up my map a bit. Slipspace Jumps Story- A miscalculated Slipspace Jump caused an alternate dimension Map Description- The Map is centered around using the Griff Cannons to reach the other base. Since the Griff cannons allow players to travel to the other side quickly the games played are fast paced and nowhere is safe. Weapons- (I only going to list the weapons for one side since both sides are identical) Maulers x 2 45sec Respawn Spikers x 2 30sec Respawn Assualt Rifle x 1 30sec Respawn Battle Rifle x 2 45sec Respawn Shotgun x 1 90sec Respawn Sniper Rifle x1 90sec Respawn Needler x 1 45sec Respawn Energy Sword x1 90 sec Respawn SMGs x4 30sec Respawn Equipment- (Again only listing what on one side of the map) Spike Grenades x 4 10sec Respawn Frag Grenades x 4 10sec Respawn Plasma Grenades x 4 10sec Respawn Regenerator x 1 60sec Respawn Trip Mine x 1 60sec Respawn Number of Players- 2-10 Gametypes- Slayer, FFA Slayer,CTF with 3 second Respawns Map Overview Overview of One Side Flag Room Shotgun Tower Sniper Tunnel Griff Cannon/ Slipspace Portal Entrance Sword Hall Well I hope you all enjoy my newer and more complete version of Slipspace Jumps.
Teehee Helicopter Pilot... xD I'll edit after I read the post. First post! EDIT: Nice concept. Spawning looks horrible. But yeah, with a bit touching up it could be nice. How do you get to the shotty?
Yeah I'm not very good at placing spawn points. I'm working on that still. As to getting the shotgun you run up that ladder near the tower walk into the grav lift and land on top of the tower. So about the spawn points. Any tips you got for me? EDIT: Im working on fixing the spawn points. When you say the spawning is horrible, is it the starting points or what part of the spawning is horrible. Is there too many/too little, or is the spawn points in bad positions.