Corridors By: JPeloquin218 Corridors is a Symmetrical Map based off the original design of Halo 3's Narrows, which happens to be one of my favorite maps. In now way is this map a "remake". I added a lot of originality based of Narrows. Notice key things such as the addition of a ramp leading from each base down to bottem mid, the mancannons place don opposite sides and then the board walks added to each landing plate form. Simple changes like these really changed the gameplay on the map compared to Narrows which gave the map interesting gameplay. Weapons - DMR x8, 2 spare clips @ 30 sec - AR x3, 2 spare clips @ 30 sec - Magnum x2, 2 spare clips @ 30 sec - Sniper x2, 1 spare clip @ 120 sec - Rockets, 2 spare clip @ 150 sec - Needle rifle x6, 2 spare clips @ 30 sec - Plasma Repeater x2 @ 30 sec - Concussion Rifle x2, 1 spare clip @ 90 sec - Needler x2, 2 spare clips @ 30 sec - Frags x8 @ 15 sec - Stickies x8 @ 15 sec YouTube - A Halo reach forge map Corridors 0001 Enjoy guys!
Interesting re-imagination of the Halo 3 classic. Dimensions are definitely different (more narrow), but it's obvious that you weren't going for an exact, pixel-for-pixel remake, so that can't be held against you. My main concern is that some of the changes you've made to the layout will create congestion. I like that you preserved the long lines of sight which made narrows so unique, but I feel a little cramped in this map. Other than that, there are some areas that seem a little bumpy, but things don't seem too bad.
Kewl map. Unlike Narrows, it actually promotes gameplay from top mid to both sides of the map. My only complaint is that bottom mid may be a tad too plain. But other than that it is pretty kewl.