This is an Invasion map that took me quite a while to make. It features a crashed ship where the attacking team spawns. The attacking team is trapped in the ship due to damage to the hull, so you must place a bomb at the front of the ship to be able to escape. The second objective is a territories objective, where you must deactivate the shield door, and activate the stairway to the main base. From there you must retrieve a core (repairs for ship) from high in the defending base, and return it to your ship to escape. --------------------------------------------------------------------------- Features good spawn points, working phases, nice visuals, and clever game-play mechanics. 2-12 players. Vehicles on map. ------------------------------------------------------------------------------ I uploaded a picture of the map. Secondary link of picture: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8043719&player=TheStollPatrol Explanation of the picture: In the far distance you can see a crashed ship. Near the middle, the kill-ball structure is the 2nd objective (territories) And closest to the camera is the main defending base. Not in picture: Behind the base is a rocket hog and a hornet thing. They dont spawn until 3rd objective (core)
Nobody is gonna download this unless you have some pictures! I would post a link how to but I don't know how to post links!
yea, you need pictures. This is how http://www.forgehub.com/forum/halo-reach-custom-content/104926-how-post-screenshots.html Did a forgethrough and i really like the idea. I know you are out of money but the area from the ship to the base is really open. You could just put a couple rocks in the middle and give them a bit of cover. Also, the falcon might be overpowered because the elites have nothing to counter it, besides the plasma launcher. Putting in a banshee might help with that. The idea is really good, just brush up on those things.