This looks pretty good from whats shown, but I have a gripe. The first picture, the entire area is completely open. Im not sure how this works from the capture points, but considering I havent played it I cant really be sure. Looking forward to the post!
I tried to go for the method of cover used in the gulch, where instead of having distinct structures to hide behind, cover is made from elevation changes. The main purpose of this is to give aircraft a greater presence on the map. Even without the crenelations on the platforms (first objectives), crouching in the center will completely cover a player. Playing some 1v1 on this with a friend, there seemed to be enough cover when fighting on the ground, but I'd like to hear other people's opinions on this.