Ridge

Discussion in 'Reach Competitive Maps' started by SmartAlec13, Oct 20, 2010.

  1. SmartAlec13

    SmartAlec13 Ancient
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    Ridge [Conquest]
    Forgeworld ~ Competative ~ Conquest ~ 6-16 players
    Conquest, for those that do not know, is a popular variant of Territories from Halo3.
    Well, Conquest is back!
    Conquest is a great version of Territories that is played on small, skinny, linear maps. This means there is a start and an end, no sidepaths, no flanking the enemy. It creates this reverse tug'o'war where the full force of one team meets the other. Conquest may be a complicated variant at first, but once you catch on you wont be able to drop it. Go to ReachingPerfection.com for more info.​

    So. Ridge.
    Ridge takes place on the small cliffs on the "Pillar Rock" of Forgeworld. This Conquest map is a circular path that wraps around the huge rock. It is not symmetrical, but it is still balanced out. It meets the Conquest requirements, having only 5 territories and the following weapons.​
    --2 Plasma Rifles
    --2 Spikers
    --2 Plasma Pistols
    --3 DMRS​

    The map is assymetrical, with Bluespawn at bottom and Redspawn at top. The teams do switch places every round, so the assymetry is no big deal. Conquest uses 4 types of rooms/territories/areas.
    Spawn -- This is where the team spawns
    Transition -- Longest territory, most weapons located here
    Holdout -- Smaller territory, usually a healthpack, lots of action
    Center -- middle territory where teams clash. High action​

    I do have pictures, but they are slightly outdated. So I have a video that will also help show off the map better. So first are the pictures.​

    Nothing special down in the Blue Spawn. Just bluepeople, spawnin.​

    [​IMG]​

    This is the next territory/room, called the Transition. The Transition is the longest territory, and houses most of the weapons. This is Blue Transition.​

    [​IMG]​

    This is the Holdout territory. It is the closest to the center, and this is where the teams hand out a lot. Health pack(s) and possibly another weapon are usually found here. This is usually the smallest territory. This is Blue Holdout​

    [​IMG]​

    And this is the Center. The Center is where the teams clash and fight.​

    [​IMG]​

    And then from there it just goes in reverse towards Redspawn.​

    [​IMG]​

    [​IMG]​

    [​IMG]​



    Now the main differences between the pictures and the video is a few rocks were moved, the railings were edited to be better, healthpacks were added in the Transition territories, and some weapons were rearranged.

    Now, for the video

    YouTube - Ridge ~ Halo Reach Conquest Map


    So please download, rate, and enjoy Conquest on Ridge!
     
    #1 SmartAlec13, Oct 20, 2010
    Last edited: Oct 20, 2010
  2. Gollygeeanelite

    Gollygeeanelite Ancient
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    This looks like a pretty solid Conquest map. The only thing that had me scratching my head was why you had a health pack at such a high traffic area. Health packs are almost like overshields. You demonstrated that in the video. I hope you update the pics soon because people will start to call you out for double posting. I think you map looks very enjoyable so I'll download it and give it a shot.

    Edit: The thing is, you don't have to take cover, wait for your shields to recharge, and then pick up the helathpack


    The healthpack instantly replenishes a persons health.
     
    #2 Gollygeeanelite, Oct 20, 2010
    Last edited: Oct 21, 2010
  3. SmartAlec13

    SmartAlec13 Ancient
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    Thanks. And yeah. Usually you want healthpacks in the Holdout, so players who get damaged can take cover, recharge their shields, and grab a health pack.

    And I dont be updating the pictures, as I have a video.

    BTW, this map has officially entered the Conquest Archive, as the third official Reach conquest map.
     
  4. BadCompany Brik

    BadCompany Brik Ancient

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    Great conquest map, although kinda weird since you can fall off an edge... not that there's anything wrong with that.
     
  5. SmartAlec13

    SmartAlec13 Ancient
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    Thanks. Personally I don't know why so many people are obsessed with railings. If someone is really that paranoid about falling, there is a nice big wall for them to hug :]
     
  6. xthorgoldx

    xthorgoldx Ancient

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    Regarding the edges, it's one of those maps where there are two kinds of people: Normal folks, and "those guys" who fall off once they see a guy. It's pretty funny, because on more than one occasion I just stop and watch his little waypoint drop into the sea...

    Anyway, cool map, bro! The fact that it's entirely natural is a fun aspect, and the natural landscape is worked in to great effect. Only complaint is that the "Mist" FX you use has a habit of obscuring your weapon ammo count and heat level in many situations, which can be sort of annoying.
     
  7. Noxiw

    Noxiw Ancient
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    Added this to the official conquest thread. Great job. :)
     
  8. SmartAlec13

    SmartAlec13 Ancient
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    Yes it has :]. It has been a long road with this map, and the amount of changes it has gone through are enormous. I have definitly learned the important lesson of waiting to post, even though posting earlier allows for more advice.

    I am glad it has finally been accepted into the archive. Of course if there is a problem, I will update it. I am also going to update it if there is another version of Conquest released
     

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