Remake Confinement

Discussion in 'Reach Competitive Maps' started by Vunik, Oct 16, 2010.

  1. Vunik

    Vunik Forerunner

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    [​IMG]

    I'm officially finished with my Prisoner Replica. I'm not as happy with the end product as I hoped I would be, but on to the positives!

    1. Scale
    2. Ladders


    1 - It's a nice 1:1 scale of the map. A few areas are designed different due to blocks used, but the initial walk speed from section to section on Halo 1 versus Halo Reach is exact. The ceiling scale of the enclosed areas on all floors are perfect, which I have no idea why I did that.

    2 - Ladders! This is my pride and joy of the map. I built "Working" ladders. The ladders themselves are an aesthetic of course, but you get the idea. If you go up to a ladder and look up, then you will go up the ladder. No "Man Cannon" Ladders. No "Teleport" Ladders.


    ----
    Now that the positives are out of the way, here's a list of negatives.

    1. Building to Scale
    2. Parts [Yeah...]
    3. Budget
    4. Framerate


    1 - Okay, to start off, building to scale was in my initial plan as I wanted to try and replicate a build close to Halo 1's version of the map. This started out fantastic, but soon turned into a nightmare as I was trying to cover up holes left in between floors. The end result being that the map looks like more of a mess than I was hoping for.

    2 - The other problem I ran into was Parts. I'm not joking when I say that the usual parts used in building a map are all sitting at Zero out of their initial starting amounts. As I finished up around 1/2 of the map I looked at my parts left and figured I would be ok, but I was completely wrong as the last 10% of the map was a fight for every last piece. I know right now that I could probably still salvage a very small amount of parts in certain areas, and that some Aesthetics are causing a drop for a few sections. Sad part is once I finished the map I realized where I went wrong in more than a few places. Funny part is I had planned to try and build the ramped floor, but that flew out the window by about 75% into the map.

    3 - Budget. Why...

    4 - There are a few framerate issues when standing in two specific spots. I'll try and figure out how to clean up a majority of the issues at a later time, but I wanted to release the map since it's technically in a finished state as it is.


    Weapon Setup for All Gametypes:**
    1x Assault Rifle
    1x Plasma Rifle
    1x Camo PowerUp
    1x Overshield PowerUp
    1x Rocket Launcher
    2x Sniper Rifle
    4x Frag Grenade
    6x Plasma Grenade

    ----
    Structure Objects Left:***

    Building Blocks:
    0/100

    Bridges and Platforms:
    0/50

    Buildings:
    12/12

    Decorative:
    0/100

    Door, Windows, and Walls:
    0/50

    Inclines:
    56/100

    Natural:
    50/50

    **This is based from Slayer's weapon setup from Halo 1. Budget constraints stopped me from making multiple weapon sets for the individual gametypes.

    ***This is based on leaving Aesthetics in.

    [​IMG]

    [​IMG]

    YouTube - Halo Reach - Confinement [Prisoner Replica]

    Hit me with Criticism. I know the framerate isn't 200 fps (Joke) and that the map is ugly, but I want to hear your thoughts.
     
    #1 Vunik, Oct 16, 2010
    Last edited: Oct 16, 2010
  2. Traffic Warden

    Traffic Warden Forerunner

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    Looks good i always enjoyed this map. Your text editings aren't working because you need square brackets at both ends. You have then </b>. you need then . Same with the s. DL from me nice one XD

    EDIT: There you go!
     
    #2 Traffic Warden, Oct 16, 2010
    Last edited: Oct 16, 2010
  3. Kaywat

    Kaywat Forerunner

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    i think your putting to much negativity on yourself for this map... i think this map is very nicely done!.... 8/10
     
  4. PacMonster1

    PacMonster1 Senior Member
    Senior Member

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    a 14 minute walk through video was a bit much though. Good remake, just try and edit down the walk-through to an actual "walk-through" kind of time. 2-4 minutes is all you need for a single player walk through of the map. Maybe 5 - 6 if it is showing actual gameplay.
     
  5. ZServ

    ZServ Ancient
    Senior Member

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    "I know the framerate isn't 60fps."

    Uh, Halo Reach doesn't run at 60fps anyway. It runs at MAYBE 30.
     
  6. Vunik

    Vunik Forerunner

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    The actual walkthrough of the video is the first 4-5 minutes. Everything after that is just a rant about building the actual map, and what parts I used. Figured I'd leave it in for those who are curious about the map, but I'll edit the video with a lower timed one.

    I know, that statement was more of a joke. I should have probably said something more outrageous like 200 fps, haha.
     
    #6 Vunik, Oct 16, 2010
    Last edited: Oct 16, 2010
  7. Buburay

    Buburay Forerunner

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    Very nice, I love every aspect of the map. 9/10 :)
     
  8. Stumanji

    Stumanji Forerunner
    Senior Member

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    In the original, there was a jump you could perform (a bit of a tricky one) that got you from the 2nd level to the 3rd level. Looks like, from your video anyway, that that jump is missing. Other than that, it looks like a well done remake. Not nearly as ugly as you think.
     
  9. blueterror

    blueterror Forerunner

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    yeah, if you're not sure what this jump looks like then look up zyos vs ogre 2.
     
  10. Vunik

    Vunik Forerunner

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    Late reply to the both of you above, but I attempted to add the 2 secret jumps from the 2nd floor to the 3rd floor. The end result being that I couldn't get it correctly done, so I left it as is. Perhaps when I revisit this build I'll see what I can do about those two jumps.
     

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