Pipeworks

Discussion in 'Reach Competitive Maps' started by TheUnseenForce, Oct 24, 2010.

  1. TheUnseenForce

    TheUnseenForce Forerunner
    Senior Member

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    Ladies and gentlemen, I proudly present to you my second map here on Forge Hu....

    Wait a second. That intro was not unique at all. Lets try that again:

    ACCESS FILE 2743:
    PLEASE ENTER PASSCODE:

    > *********

    PROCESSING...
    ACCESS GRANTED.

    > DISP INFO

    FILE DETAILS:
    #: 2734
    NAME: PIPEWORKS
    SUPPORTED PLAYERS: 1-16
    RECCOMENDED PLAYERS: 6-12
    SYMMETRICAL: TRUE
    HONOR RULES: INFECTION
    VEHICLES: NONE
    DISCRIPTION #: 927

    > DISP "HONOR RULES"

    HONOR RULES:
    INFECTION- "The initial spawns for infection will put the humans behind a shield door. This would prohibit humans from being killed by zombies. However, they cannot gain points either and therefore would only gain one point at the end of the round."

    > DISP D#927

    DESCRIPTION 927: "This is a symmetrical map that supports a variety of gametypes. It has FFA spawns and team spawns (red and blue). For team spawns there is a chance of spawning in the aesthetic spawn, but there is a greater chance of spawning in a diefferent one ont the side of the map. This helps prevent spawn camping. I wanted it to be unique, so I added something that is totally new to indoor competitve maps. I added a tunnel network underneath the main floor that is waist deep in water. I made it confusing and contain few weapons since there is abundant cover. Youcan use these tunnels to sneak behind enemy lines. The above ground area plays nice and also looks good at the same time. Don't believe me? Enter in DISP PICTURES for a visual representation. For a weapon list, enter DISP WEAPONS."

    > DISP WEAPONS

    ASSAULT RIFLE X2
    DMR X4
    SHOTGUN X1
    SNIPER RIFLE X1
    MAGNUM X4
    GRENADE LAUNCHER X1
    GRAVITY HAMMER X1

    > DISP PICTURES

    SPOILER:

    > TRUE

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    (You should probably uncheck the spoiler now)
    > DISP "ORIGINAL MAP PREVIEW"

    PIPEWORKS PREVIEW

    > COMMENT

    "THANK YOU FOR TAKING TIME TO LOOK AT MY MAP. I WOULD APPRECIATE FEEDBACK. I DO RECCOMEND DOWNLOADING THE MAP BEFORE JUMPING TO CONCLUSIONS."
     
    #1 TheUnseenForce, Oct 24, 2010
    Last edited: Oct 26, 2010
  2. TheRevachanist

    TheRevachanist Forerunner

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    looks good, if i had to say one thing, it feels a little crowded and nedds better flow otherwise, Great Map!!
     
  3. TheUnseenForce

    TheUnseenForce Forerunner
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    It has a better flow than most people think, but I guess that is my own opinion. You are the second person to say it is crowded, and I understand that the pictures depict my map this way. It actually is not all that crowded, just the tunnels.
     
  4. Monster Pug

    Monster Pug Ancient
    Senior Member

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    Yeah I couldn't agree more. It looks a little choppy above water. Maybe add some railings? Great idea though
     
  5. TheUnseenForce

    TheUnseenForce Forerunner
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    I actually added a lot of railings on the elevated parts. And they wouldn't help considering there is nothing painful to fall in, so.... I can see where you are coming from though. You do not drown in the water in case there was any question.
     
  6. Migeira

    Migeira Forerunner

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    Took a few minutes to look around in forge earlier today, and looks pretty good. The scale of the map is fine, but I would agree with some of the other posters that navigating the map is kind of choppy. Getting to the higher areas could be a little smoother, maybe adjust some of the inclines?
     
  7. CaptainDEEZ

    CaptainDEEZ Forerunner

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    You must not have had this many pictures up here before. That's a sweet looking map. How is the game flow?
     
  8. TheUnseenForce

    TheUnseenForce Forerunner
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    I must say I agree with you on making it easier to get tothe top level. So far I only have 4 ways. I could possibly put a ramp or grav lift going directly into the control room, but that could mess up the lines of sight. If you guys have any ideas feel free to tell me.
     
  9. ChooChoo

    ChooChoo Forerunner

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    I look forward to trying this out. I really like the concept. Good job dude
     
  10. TheUnseenForce

    TheUnseenForce Forerunner
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    Thanks for the support, ChooChoo, but feedback would help. If you have tested the map I would really appreciate knowing what I failed to do. Thanks though.
     
  11. Grumpy Duckling

    Grumpy Duckling Forerunner

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    I love the idea of maps that contain water. Some parts look a little crowded but that could be because I'm only looking at the screenshots. I'll have to download.
     

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