U.N.S.C. Savannah

Discussion in 'Reach Aesthetic Maps' started by oOMr BecksOo, Oct 18, 2010.

  1. the c0nfused

    the c0nfused Forerunner

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    the download link is broken, it sends me to a screen cap wtf i wanted to download this
     
  2. oOMr BecksOo

    oOMr BecksOo Forerunner
    Senior Member

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    please if you had read the previous posts
     
  3. OFFICER NASTY T

    OFFICER NASTY T Forerunner

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    i srry, lools good an' all, but how i spose' to DL ifs ur link sends me to a pic? fix plz
     
  4. grimfandango

    grimfandango Forerunner

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    This doesn't look to bad, the back of the ship looks pretty good, but the front doesn't look in proportion, it looks like the front should be a bit longer, might download and take a look around.

    : )
     
  5. oOMr BecksOo

    oOMr BecksOo Forerunner
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    the front is slightly smaller this is for easy on my behalf and second not enough budget, its smaller overall so really and truely it should be in the right proportions but the bridge is wrong, also it is claimed as spam saying you may download it, and i could say the same about your pillar of autumn, good job by the looks of the sig!
     
  6. PWNAGEStudioz

    PWNAGEStudioz Forerunner

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    The escape walkway is a pretty original idea. So far, I've never seen one in an aesthetic frigate map. But the only flaw I'd say is the no respawn weapons.That gives the zombies (if played on infection) an advantage. But, I think it seems more realistic and a challenge. It would be too unfair if the weapons respawn frequently, though. Good aesthetics, good map, good remake, good rating 9/10
     
  7. oOMr BecksOo

    oOMr BecksOo Forerunner
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    thanks for the comment, i have just now finished adding some new features this being 4 drop pods!, i am now working on extending the front a little a thinning out the bridge to make it look that little bit better, i have also remade the escape hatch, also this time round looking into making it an invasion map or bomb map, the back of the bridge is still the same but the front completely canged, i will keep you al updated also any idea? or any thing the people feel that should be changed i know this is hard as you only have screenshots but if you feel i have left something out please inform me and i will see what i can do! ever leave a comment or message me on xbox live GT, oOMr BecksOo
     
  8. Frontline Gear

    Frontline Gear Forerunner

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    I am thinking about using this(that is, if I can) for my remake of Dead Space(invasion gametype) I may need to change a few things, but overall this looks really good.
     
  9. OFFICER NASTY T

    OFFICER NASTY T Forerunner

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    looks like rofl launcher, that is, the plasma launcher i mean. is sic, love it, 'specially escape tunnel
    P.S. thx for fixin' the link, now everyone can enjoy ur work
     
    #29 OFFICER NASTY T, Oct 27, 2010
    Last edited: Oct 27, 2010
  10. oOMr BecksOo

    oOMr BecksOo Forerunner
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    your welcome sorry it took time keep an eye out for the new one!
     
  11. barc0de

    barc0de Ancient
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    The exterior is brilliant, great aesthetics and various use of the materials. Cant wait for the next version.

    The interior is too bumpy, so I hope so can do something about that, also using upturned walkway covers as a playable surface is quickly becoming a pet hate of mine.
     
  12. oOMr BecksOo

    oOMr BecksOo Forerunner
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    in what way is the interior bumpy? only place i canthink is the spawn!? please give a more details analyse and thanks for the feed back
     
  13. HazardousProductions

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    Not a half bad ship. Has a both good overall appearance and detailed interior. Although I think its length is just bit stubby. Interactive systems like the Drop pod and Escape hatch are things I look for in maps. 8/10 Apearance 6/10 Play.
     
  14. iDieAgaain

    iDieAgaain Forerunner

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    I suggest that you include multiple gametypes built for the map. If you want weapon respawn to be more life-like, just forge in some sort of weapon despenser. It might be difficult, but it could end up looking and working insanely well. To discourage camping, try placing weapons in an area that would put the humans into the game. somewhere that makes camping impossible because there would be too much activity. If there are people constantly coming through an area, it is camp-free because a camper would get overpowered. He could get teamed, or even caught off-gaurd with a quarter of a shield left. Anyways... great map.

    (Rammstein: What i'm listening to while pwnin' u!)
     
    #34 iDieAgaain, Nov 3, 2010
    Last edited: Nov 3, 2010
  15. oOMr BecksOo

    oOMr BecksOo Forerunner
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    This Version of the map is mainly for looks and i didnt but much fought into the gameplay except infection as it was simply to do. but the new version has invasion still in testing and remodelling but im getting there!
     
  16. xSoGx Grim

    xSoGx Grim Commander

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    Ammo concervation goes a long way back with the fight agains the "living dead"
    I won't comment on your original post, but I have to say that the newer screenshot of Savannah looks very good, and you chose a very nice angle to show it off.
    So far forgehub's aesthetic fleet of Friggates would shatter its covenant counterparts by sheer numbers!..Not my domain, but I would love to see more covenant ships. Think the destroyer, saw the carrier and that was sweet, and those cruisers are always a challenge with the fluid form.

    Good job on forging Savannah.
     
  17. PowerSpartanl99

    PowerSpartanl99 Forerunner

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    Yeah dude, I agree. With no weapon respawns, the infected will destroy the defenders.
     
  18. oOMr BecksOo

    oOMr BecksOo Forerunner
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    again this stops camping and it actually doesnt over power them as they are weaker! and anyway this is mainly asthectical so gameplay is only a small matter!
     
  19. WillWind

    WillWind Forerunner

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    In the words of Hank Hill, "So god dang beautiful." Seriously, though amazing map with excellent exterior and a great interior.
     
  20. Thelvadamee96

    Thelvadamee96 Forerunner

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    Awesome map,though playing on invasion,I was stopped in the hanger bay under machine gun fire,and I couldn't find the way to the rest of the ship.I suggest creating an alternate exit,if you could afford it.
     

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