Lock N Load 2

Discussion in 'Halo 3 Competitive Maps' started by UnboundAssassin, May 5, 2008.

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What do you think about the map

  1. Its stinks and needs alot of improvement

    0 vote(s)
    0.0%
  2. its poor and needs some improvement

    0 vote(s)
    0.0%
  3. Its average and needs some improvement

    66.7%
  4. Its good and is needs little to no change

    25.0%
  5. Its great and needs little to no change

    8.3%
  1. UnboundAssassin

    UnboundAssassin Ancient
    Senior Member

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    This map is a remake of my first foundry map using the interlocking technique.Lock N Load 2 is a medium size map.Lock N Load 2 is a symmetrical and well-balanced map.

    Here is the link to my map:
    http://www.bungie.net/forums/posts.aspx?h3fileid=33517710
    Gametypes recommended
    Slayer/Team Slayer

    The weapons on the map are:
    8 Battle Rifles spare clips 2 respawn rate 30
    2 Spikers spare clips 2 respawn rate 10
    2 Neelders spare clips 2 respawn rate 45
    2 Smgs spare clips 2 respawn rate 10
    2 Maulers spare clips 1 respawn rate 45
    2 plasma Rifles respawn rate 10
    1 Sniper Rifle spare clips 2 Respawn rate 120
    1 Shotgun spare clips 2 respawn rate 120
    1 rocket Launcher spare clips 1 respawn rate 180
    1 Energy Sword respawn rate 120
    2 Brute Shot spare clips 2 respawn rate 90
    1 plasma pistol respawn rate 60
    2 carbines spare clips 2 respawn rate 30
    1 Secret weapon respawn rate 180

    The Eqiupment on the map are:
    2 Grav lifts respawn rate 60
    2 Bubble shields respawn rate 60
    1 power drainer respawn rate 60
    1 regenerater respawn rate 60

    The Power Ups on the map are:
    1 Camo respawn rate 120
    1 overshield respawn rate 120

    Recomended party size:2-8

    And here are some pics

    map overview
    [​IMG]
    [​IMG]

    Energy sword room leading to stairs
    [​IMG]
    [​IMG]

    overview of one of the starting points
    [​IMG]
    [​IMG]

    street with dumpster and fusion coils
    [​IMG]
    [​IMG]

    The Y-shaped walk-ways
    [​IMG]
    [​IMG]

    safe spawn in fence box with a shield door and fusion coils
    [​IMG]
    [​IMG]

    Stairs leading to sword room
    [​IMG]
    [​IMG]
     
  2. vinco onmia

    vinco onmia Ancient
    Senior Member

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    First post... Anyway, you probably could have used more interlocking

    I really liked the Y-shaped walkway and the interlocked stair cases.
     
  3. InferiorPigeon

    InferiorPigeon Ancient
    Senior Member

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    i really like this, and i like how you went back and remade your old map using interlocking. Really shows how much effort you like to put into your maps. Can't wait to see what you throw out when you get that mind of yours really working!
    =]

    10/10
    and a succesfull post!
    haha
    you dont know how many people cant do it
    -_-
     
  4. CommanderA17

    CommanderA17 Ancient
    Senior Member

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    Looks massive, I'll DL and get back to you on it (p.s. I agree, a little more interlocking would help make it look better).
     
  5. Kronos

    Kronos Ancient
    Senior Member

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    Interlocking always helps, but I'd have to say you did better than a lot of people do. 8 to 9/10 from screenshots, will edit after playing.
     
  6. darkmuse19

    darkmuse19 Ancient
    Senior Member

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    welcome to forgehub. awesome first map post. nice interlocking. overall 8/10. good job
     
  7. Jebus1001

    Jebus1001 Ancient
    Senior Member

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    Sorry to be super nitpicky but the wall by the sword is a bit crooked... I'll DL and try it out cuz it looks pretty cool
     
  8. Bottlecap

    Bottlecap Ancient
    Senior Member

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    This for the most part looks great for an early map. You have a good and fun layout. The only thing I can critisize is a few crooked walls and things, make frames with boxes to get your walls perfectly straight and everything else. If you just clean up a little, it will be fine.
     
  9. Norlinsky

    Norlinsky Guest

    Maybe too plain, no forge tricks or anything. I'm sure its fun but it has so be appealing to the eye as well
     
  10. UnboundAssassin

    UnboundAssassin Ancient
    Senior Member

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    I have three other maps.I need to remake two using the interlocking technique and I will be posting the other one real soon.

    And thank you all for all the replies.
     
  11. CaMOfo

    CaMOfo Ancient
    Senior Member

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    I really like the map layout, but it doesn't look like interlocked a whole lot, I seen one or two spots that you did.
     
  12. xSharpshooter94

    xSharpshooter94 Ancient
    Senior Member

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    looks pretty fun did you interlock at all?
     
  13. LXV Grizzly

    LXV Grizzly Ancient
    Senior Member

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    shotguns + swords + sheild doors = camp fest. not to keen on that aspect
     
  14. Tex

    Tex Ancient
    Senior Member

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    very good for your first map post! but i do think that there could be a few things lined up a little better...the wall by the sword for one, also the bridge in the middle should be level with the rest of the base there, and the fence wall in the middle of the 2 walls on top of the center structure looks to be tilted...these are a few examples of things that will severely help gameplay and aesthetics, keep up the goodwork though!
     
  15. UnboundAssassin

    UnboundAssassin Ancient
    Senior Member

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    I used alot of interlocking.There are parts of the map that didn't interlock but if I did the map will be too small.
     
  16. Dynamic Echo

    Dynamic Echo Ancient
    Senior Member

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    Very nice map, well done.
     
  17. H3C x Nevz

    H3C x Nevz Ancient
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    It looks pretty good, but if you have any bridges leftover, I'd replace the floating stairs; floating stairs just don't look very good.
     
  18. DRiSCOLL

    DRiSCOLL Ancient
    Senior Member

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    could be improved here and there but looks neat
     
  19. UnboundAssassin

    UnboundAssassin Ancient
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    I will be posting a new map today
     
  20. UnboundAssassin

    UnboundAssassin Ancient
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    how do you have an open envelope
     

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