Stone Fort

Discussion in 'Halo and Forge Discussion' started by TheGreatHibiki, Oct 26, 2010.

  1. TheGreatHibiki

    TheGreatHibiki Ancient
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    Stone Fort is an up comming infection/Slayer map I made using the smallest available map area in forge world, I wanted to see if I could make something less epic than a massive ship or something. Symetrical in the sense that foundry , i.e. symetrical from left to right not in general to anything else. Two stone bases (covered three room buildings) sit upon the cliffside, facing a slanted base. Multi teired walkways leading to the many rooms and places along the map, or just run around in the grass, every building has at least three ways into it. It makes it perfect for FFA and Infection, team based play given certain atributes will have to be seen, as I haven't had more than about 5 people on the map at one time atm.

    Forge help from SoupBurger Joe (Mr. Magashi on FH) and Aphotic Lucent.

    Overview:
    [​IMG]

    "Attacker base" Sheild room:
    [​IMG]

    "Defender base" Steel Room:
    [​IMG]

    Side base one "Stone 1":
    [​IMG]

    Side base two "Stone 2":
    [​IMG]
     
    #1 TheGreatHibiki, Oct 26, 2010
    Last edited: Oct 26, 2010
  2. Neoshadow

    Neoshadow Forerunner
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    This map looks incredible. I love how you use the caves in the left and right of the map. Will the map be using anything other than Slayer and Infection? Because there are a couple of locations I think would do well on a KOTH game, and it looks like a good oddball map.

    I have no Major gripes from what I can see. The forging looks clean and inventive.
    However, there is a little problem I have, although I havent played the map and cant be sure.
    Alot of the map is open from what I can see. If Infection is one of the maps main modes, the lack of cover may be an issue when a zombie can be killed with one headshot.

    Apart from that, it looks great.
     
  3. TheGreatHibiki

    TheGreatHibiki Ancient
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    You bring up a very good point, it IS a bit open in the 'courtyard' area, and on the straight aways. thanks for bringing that to my attention and I'll be working on the issue when I get home. i'll also look into putting in stockpile, KotH, and oddball. there is enough different terrain and locals to make it work putting those in.
     

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