>//: THIS IS NOT A REMAKE >//: MAP DESCRIPTION This forerunner structure was closed and now it holds a scarce element. >//: DEATAILED MAP DESCRIPTION This forerunner structure was closed for quarantine - after completion, the race had become extinct, now. after many millenia, it was re-opened to provide a resource becoming ever so scarce after the glassing of reach, water. As the surviving inhabitants of the attack on reach re-build, they encounter the problem of quenching the people of the planet. as miners look for underground water reseviors, they come across this buried structure, forgotten under millions of years worth of rock - only to be revealed to once again supply the people. But as the population grows, the resource becomes scarecer and civil war has broke out to claim what they think is theirs. Who will win ? >//: WEAPON BREAKDOWN x1 rockets x0 spare clips x1 sniper x0 spare clips x1 needler x1 spare clip x1 plasma repeater x2 magnums x2 spare clips x2 assault rifles x1 spare clip x2 plasma pistols x4 DMRs x1 spare clip x4 fragmentation grenades x1 plasma grenade >//: WEAPON DETAILS note : rockets are hard to find all other weapons scattered symmetrically placed >//: CREATORS NOTES -hope you enjoy playing my map, it has been a while since I posted and I have been working on this for some time, please give it a downnload as the pictures really do not do it justice. -JHawk/JoshRicks >//: SCREENSHOTS one of two loadout screens for the red team: -blue team's loadout screen is the same but their base. blue basement: -water storage -symmetrical to red side -grav lift to upper-base -linear path from bottom-mid blue base interior: -red and blue bases are identical down to a tee -each base it coloured corresponding to the spawns blue base balcony: -some cover -good firing angles -many routes of exit and advance top middle: -midway on the back wall -three acess routes to top (ladder, two ramps) -sniper on top -column on roof is straight, camera angle threw it middle basement: -underneath top middle -semi-submerged, head is above water line -the facility's "entrance" cave mouth: -inside picture above -entrance to small cave providing no purpose -aesthetical features only -back up story behind map inside cave: -nothing special -aesthetics, like I just said -nothing out of the ordinary basement -submerged - head slightly above water line -leads to neutral base -leads to red and blue basements -leads to middle basement -raised central platform neutral base: -three stories -ground floor and level 2 accessed by basement -level 1 accessed by top bases -grav lift transports player to bottom top mid -interesting path design around base neutral base - top: -accessed by both read and blue bases -also paths leading from ground floor -varied cover -cave and storage aesthetics -good range of lines of sight >//: MAP POST CONCLUDED >//: ADDITIONAL NOTES -thank you for taking the time to read this post, please leave pointers on how to improve this map, and look out for a V2 in the coming months -this map HAS been play tested but if there are any faults bring them to my attention >//: END
Is this a remake of the map Waterworks from Halo 2? It kind of sounds like it, but it's not exactly clear.
errr... haha nooo it's not a re-make, I didn't realise there was a map in halo 2 called waterworks, oh well - nope it's no remake I'll change the post quick.
I ran into the same problem with mine. I had completely forgotten about the H2 Waterworks. It's now Submerison. =P