Unlimited Camo?

Discussion in 'Halo and Forge Discussion' started by Monolith, Oct 25, 2010.

  1. Monolith

    Monolith Ancient
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    No, not Reach's "unlimited" camo, I mean H3's unlimited camo in Reach.

    In other words, is it possible to make someone invisible 100% of the time, regardless of movement. I really need it for a predator-style map I'm making.

    Also, I tried adding both Good Camo and Starting Equipment: Active Camo... but that didn't do anything.

    On a side note:
    WHY did Bungie have to screw all the settings up??? I mean, what happened to alpha zombies, next zombie options, round over when the zombie dies...?

    Anyways, please help!
     
  2. Greasyhippo

    Greasyhippo Ancient

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    It is impossible to make "unlimited' camo now. And i wish i knew why they removed alpha zombie and other things. They added all this great content then removed really useful settings for no apparent reason.
     
  3. Monolith

    Monolith Ancient
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    Darn. Oh well, I guess the predator will have to be extra sneaky...
     
  4. Angel of Grief

    Angel of Grief Forerunner

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    You could always force the zombie to be a color that blends in with your map so that it's harder to see them.
     
  5. Monolith

    Monolith Ancient
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    My map is gray, blue, and purple. I set it to black for the time being : /
     
  6. Em0srawk

    Em0srawk Forerunner

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    Just commenting on your moan, if your game is one round you can download the matchmaking infection gametype with this one you can choose which teams each person is on (IDK if zombie start count effects this). If the game is a one life game just make Survivour traits zombie traits and zombie traits Survivour traits then swap the spawns around.
     
  7. Stevo

    Stevo Drunken Bantersaurus Rex
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    I'm not 100% sure, but doesnt the power up camo (not armour ability or player appearance) give you permanent cloak? :S
     
  8. PILGRIM

    PILGRIM Ancient
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    Nope unfortunately it dosent. I have found the new camo traits quite fustrating because before it made people take the offensive by flanking and sneaking up from behind. Now, the camo traits promote camping which is something we dont want!
     
  9. Duckyz

    Duckyz Ancient
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    if it does, you could also use custom powers ups to and be set up across the map
    in areas or up high were only the zombie can get to
     
  10. SirPalesAlot

    SirPalesAlot Forerunner
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    #10 SirPalesAlot, Oct 26, 2010
    Last edited: Oct 26, 2010
  11. Monolith

    Monolith Ancient
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    I've done that already, but thanks anyway.
     
  12. Nutduster

    Nutduster TCOJ
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    The neutering of the camo power-up is one of my great laments about Reach. I understand why they did that with the armor ability - after all you can't have people going full invisible half the game, it would be too overpowering. But as a consequence that big blue orb we all used to love so much is borderline pointless. Its greatest asset was always as a tool for infiltration and flanking; now it's just good for staying in basically one spot for a short period of time and maybe getting one or two cheap kills. Once I realized this I stopped putting it on any map of mine.
     
  13. Em0srawk

    Em0srawk Forerunner

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    Would it work if you had a custom powerup that increases speed and gives full camo? That way walking slowly (which is actually spartan speed) you would be quite invisible
     
  14. Nutduster

    Nutduster TCOJ
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    Even if that works, you'd have to set it up in the game rules (not built into the map for all game types) and the player would have to understand to do that - plus it would give them an additional advantage that you don't actually want them to have.
     
  15. Monolith

    Monolith Ancient
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    I could, but like el megapwn said, the player would have to know that... And the average player probably wouldn't figure that out for a good three or four games (or more). Plus, it would give the zombie a trait that isn't really necessary. AND you don't need a custom powerup to do that.. you can do that with the gametype settings.

    lol but thanks anyway. I'm glad a lot of people replied, but I've already submitted it into the testers guild for testing. I look forward to their feedback
     

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