Ok, my map is nearly done, i just have one problem. I wanna have it so there are 2 territories on the map. One is controlled by each team from the start. The objective is to capture your opponent's territory while keeping control of yours. So controlling your's and their's at the same time is a win. Its an attack and defend. 1 point wins the round and there are 5 rounds. The problem is that i can't get it set up right to do this. So my question is what object functions as the territory. (Currently trying capture plate), what do i label it and what varient will work. I don't have a pic atm.
I haven't touched on territories at all before but I'll attempt to give you advice. First off ANYTHING can function as a capture plate as long as you give it a territory_goal (or something like that) tag in the advanced menu. I would thry making 2 territories on the map, one set for red team, one set for blue team. This is all off the top of my head however, as I said I've never actually made a territory map or played a territory game (in Reach)
Right... just to clarify this, you're wanting to make a gametype.. 2 Plot? Where the enemy have to take over the other enemy's base? :S Why not just have it as 3 plot and have a central territory? Also, as far as i'm aware, you can't change ANY scoring parameters in Reach gametypes now... you just get points per second.. not points for holding a zone.
You can use literally any object to be the territory, a wall, a ball, weapon, capture plate, hill marker what ever you need. All you have to do is make the forge game-type territories, then assign the object you want to be the territory with the correct label which would be something like: TER_Objective. Im not sure what the exact label is called. Then you give the territories spawn sequences, 1,2,3 etc. For your map have one of them as 1 and the other as 2. Note: If you make a wall or object a territory you need to add a radius or square around it.
I tried a few different methods. Assigning the pad as terr_objective allowed teh game to be played but the territories never appeared. I guess i should change my idea from territory to invasion..... Spartan vs spartan invasioin with only one thing to capture and defend. The only problem is making it so you can attack and defend in the same round at the same time. I tried all the terrirory settings and o think invasions would probably work better, but i still dunno how to set it....
The label is TERR_OBJ; set the Spawn Sequence to a non-zero value; you should have at least three anyway to support 3-Plot, but gametype settings allow you to limit the number of Territories the game uses; you can't do Spartan-on-Spartan Invasion; make sure you give the objects a "Shape". (Give each TERR_OBJ a different spawn sequence. The game will prioritize the lowest three of them. So if you have five TERR_OBJs numbered 1, 3, 5, 8, and 10, and I play that map with a gametype that uses only two territories, then the game will use the ones numbered 1 and 3.)
and this will allow attacking and defending in the same round at the same time with only one thing to capture :0