Yukon

Discussion in 'Halo and Forge Discussion' started by cluckinho, Oct 24, 2010.

  1. cluckinho

    cluckinho Well Known
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    Sup bros. Yukon is a map by CAPNxCANT and I, and it's mainly objective oriented. We were trying to go for classic Halo style gameplay. Although it could support big team, we decided it would fit best as a 4v4.

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    We are still tweaking it and haven't had any games on it quite yet, so if you'd like to help out, please say so.​
     
  2. MidnightGenesis

    MidnightGenesis Forerunner

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    It looks a bit...haphazard...
     
  3. DavidJCobb

    DavidJCobb Ancient
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    ...Any special areas to note? Flag/bomb spawns and bases, perhaps?
     
  4. cluckinho

    cluckinho Well Known
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    2nd pic is blue base, third is red

    And @genesis, what are you talking about? It's not at all haphazard
     
    #4 cluckinho, Oct 24, 2010
    Last edited: Oct 24, 2010
  5. MidnightGenesis

    MidnightGenesis Forerunner

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    It just doesn't seem to have a "signature theme".
     
  6. ProtoFury

    ProtoFury Ancient
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    I'm with Genesis. At least in this point in the map's development, it lacks a sort of... unifying concept, if you will. Perhaps more screens and detail will help that, but from what we've got, it seems as though you just started randomly building structures (which would greatly benefitfrom more detail-work, but I realize this isn't a finished map yet, so it's whatevs), without having an overall concept.

    I fear that without some kind of gimmick or, as Genesis put it, central theme, this map will get lost among the plethora of lackluster bridge-platform and random-base maps that are currently and inevitably will be out there.
     

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