Spawning killballs in a sequence?

Discussion in 'Halo and Forge Discussion' started by xXDEADB0LTXx, Oct 25, 2010.

  1. xXDEADB0LTXx

    xXDEADB0LTXx Forerunner
    Senior Member

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    Hi, I've got a problem on a map I'm making. I was hoping I wouldn't have to make a thread, but I've spent around 30 minutes looking around using the search feature without any luck.

    Basically, I'm trying to spawn killballs in intervals of about 8-10 seconds. Currently, when I'm playing, the killballs all spawn at once. My map is basically a fun gametype where you dodge the killballs as you work your way up the map. The killballs all come down in a clump, whereas I'd like them to spawn in sequence so I can work out a way for them to come down in even intervals. I hope that makes sense!

    tl;dr - How do I spawn killballs in intervals? Currently they all spawn at once.
     
    #1 xXDEADB0LTXx, Oct 25, 2010
    Last edited: Oct 25, 2010
  2. Monolith

    Monolith Ancient
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    Make sure the place at start settings are set to false.
     
  3. General LiWar

    General LiWar Forerunner

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    Like ER1C0 said make sure place at start is false.

    My question is... Does the kill ball reach a point where it will respawn into play or is that set to false as well? because you can have one that drops every 10 secs or so if it falls into the water. If they collect, make sure each individual kill ball has a different respawn time... one 8 secs, one 16. If the first falls to a point it respawns though, you'll have one drop then 2 then 1 then 2 and so on. You could also play around with the max on map option, but i don't remember if that works the same as halo 3
     
  4. FlamingArmadillo

    FlamingArmadillo Forerunner

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    Or you can make the killbals fly around with mancannons, you'll just need a way to line them up right.
     
  5. SirPalesAlot

    SirPalesAlot Forerunner
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    Setting them at intervals will def. give you the results you are looking for as long as you only have a maximum of one placed at start. If you are setting one to place at start equals false, you must have a re-spawn time selected or it will never come back. You will have to work on the time settings to get the results you want (ex. 2 sec, 4 sec, 6 sec). Also if your hill isn't really long and the kill balls hit the water, they will sit in the water for a few seconds so take that into consideration when picking you starting times in the beginning. Another thing to note is the min-max feature for kill balls can sometimes throw things off a bit if you are using kill balls that re-spawn elsewhere in you map, but it would be worth testing out to see if it may speed up the process.
     
  6. rockyamyx

    rockyamyx Forerunner

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    NVR on last post

    I'm trying to get fireballs to spawn one right after another, or at least as close as possible.

    [Details]

    I have a dragon made from rocks that im wanting to get it to look like its breathing fire balls over and over i have one working, ive tried to mimic the settings but it doesnt seem to work

    [Details 2]

    Working Fireball Settings

    Team: Neutral
    Physics: Normal
    Spawn Time: 1
    Shape: None

    Advanced
    Spawn Sequence: 1
    Place at Start: True
    Game Specific: False
    Symmetry: Both
    Game Type label: No Label
    Min Count:1
    Max Count:10

    [br][/br]
    Edited by merge:


    i figured it out
     
    #6 rockyamyx, Nov 12, 2010
    Last edited: Nov 12, 2010

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