I really like the location you put the map in. Right by the waterfall is one of the best places to put a map.
Yeah, I actually thought that "Lagoon" was the best place to make the map and it came out great! Thanks for all you're support and feed back.
We should make a map together, You have some good ideas and map use. The area you choose. I've never been able to build there. Maybe we could help each other. "Message me back if interested"
That sounds good, I also made the map near the water fall mainly because I thought the aestetics would be great, and they are!
I don't know if anyone has mentioned this yet, but the red light is over blue base and the blue light is over red base. Looks intentional, but I think it is needlessly confusing. Otherwise, I like it a lot.
I've noticed that the middle of the map (Where the lift takes you) isn't even with the (Lift) platforms, I fixed that problem though.
The suggestion seems great but, I thought it over. If anything "UnderHang" MIGHT be the new name for the map. [br][/br]Edited by merge: I've also noticed that the platform lift doesn't match the platforms where the lift takes you. thanks for fixing that, just send me a private message with the link and i'll check it out.
I actually had thought up of a design similar to this one, (Aesthetics) The structure was hanging from pillars but, I guess you beat me to the punch. So for that, I say congrats!
You should try making another map like this, Make a design where it actually has ground (And I mean like alot of ground) the walkway on vestrual are good and all but, i'm always afraid to fall off.
I was actually getting around to making another map similar to this but, I'm busy making "Different" Maps/Game modes. Thanks for the suggestion.
The map looks good, i will download and comment later on gameplay. Some suggestions for other names : Colonnade or Cavalcade. Basically these are alternative words for column!
Played more of this map with friends. Yeah, jetpacks are pretty powerful, but the weapon range and locations might be to blame for that. Sniping is pretty hard from what I gathered. You can't hit a player that knows what they are doing. Like the expanded walkways, but didn't like the sniper rifle being in such an obvious spot, and its own cover often made things difficult. Removing the covers and adding a snipers roost somewhere might help a little, but you can't really see anything beyond the lanes. Anyways, this map is begging for the concussion rifle being added to knock some sense into jetpackers. Hard to use, but great for grounding those guys at mid-range, which in this map means that they will be pushed away from any safe zone. Pathway to grav lift is a little... weak. Got killed a lot there. Maybe my mistake. Seems like there is no quick transport on the sides far from the snipers area on each base. Light man cannon, teleporter or gravlift to fix this? Just suggestions. Updated my map and working on another right now, let me know if you need testing on anything new. If you have gamemodes needing map support also hit me up.