This is my first attempt at creating a map, so I'd like some feedback on it. I am OK with constructive criticism. It's basically three separate structures linked by teleporters. My idea was to have a slightly overpowered sniper perch that could be entered but not exited. The only exit is via suicide (the price you pay for getting there). I'd like feedback on whether or not this area is too overpowered and the organization/playability of the map in general. Thanks!
I like the idea of having the bases separated by teleporters, but does this map cause Swordbase Syndrome, and are the teleporters sufficiently protected to stop camping? Thanks
What exactly is Sword Base Syndrome? I assume that means something like all the action taking place in one small area? I am yet to get more than 2-3 people on it at a time, so it's tough for me to get a feel for how playable it is being that it's my first map.