Moving parts

Discussion in 'Halo and Forge Discussion' started by Platinum, Oct 24, 2010.

  1. Platinum

    Platinum Forerunner

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    I wanted to try something fun here:
    [​IMG]

    I call the idea "Core". Its an upside-down satellite antenna that stays in place, but rotates. In the center would be a floating kill ball. The base it sits on is the easy part. To make it move, I've set the physics to normal and have been trying to angle vehicle man cannons in just the right spot. What it really needs is something in the center of the antenna, like a column or pillar. This would help to stabilize it and prevent it from being tossed around. Kinda like giving it a guide track to follow. However, it would be best if it was round and Forge did not feel like blessing us with anything thin and cylindrical. Thus, making my own rounded pillar would be overly expensive and probably laggy.

    tl;dr I'm looking for any ideas or comments/questions/quandaries/queries relating to single point rotating objects.
     
  2. Rifte

    Rifte Ancient
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    I was under the impression that setting "Normal" on immovable objects only made it like Halo 3 objects where they only couldn't phase or stay fixed. After being at rest for a couple seconds they will become immovable again, is this not true?
     
  3. DavidJCobb

    DavidJCobb Ancient
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    The key is that due to the man cannons, the structure never is "at rest". I am under the impression, though, that once you leave the Forge session, the structure's spawn point would "set" and it wouldn't move until you reselect it in another Forge session.

    EDIT: @OP: Eight upright rotated 5x1 building blocks should create a decently large pillar. Double the length with eight more and you should have a fairly secure pillar, provided your structure (whose ability to move outside of Forge is still apparently unexplained) doesn't have a tendency to move upward.
     
    #3 DavidJCobb, Oct 24, 2010
    Last edited: Oct 24, 2010
  4. Rifte

    Rifte Ancient
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    I was about to edit my post saying that once you go to customs the object will start at rest :p
     
  5. MidnightGenesis

    MidnightGenesis Forerunner

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    Yeah, it's a cool idea in concept, but I don't think it will pan out in actual games, unfortunately :( wait, but what if you set the antenna to spawn after the man cannons, so as soon as the antenna spawns, it is under the influence of the man cannons? I don't know if Reach's physics engine would like that, but you could try.
     
  6. Gunnergrunt

    Gunnergrunt Ancient
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    Yerp, that won't work in customs fella. Rifte and otherdude are right. Fun idea though
     
  7. Rifte

    Rifte Ancient
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    The object will still spawn at rest, so no luck sorry. Immovable objects are just meant to be immovable.
     
  8. Youtuber

    Youtuber Ancient
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    I've seen a guy make moving killballs on an obstacle course??
     
  9. Rifte

    Rifte Ancient
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    Killballs aren't immovable objects unless they're set to fixed or phased.
     
  10. MidnightGenesis

    MidnightGenesis Forerunner

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    Would making it fall out of the sky onto/into the rotation mechanism make it work, a la Halo 3, or would customs cause it to spawn in the sky and stay in the sky?
     
    #10 MidnightGenesis, Oct 24, 2010
    Last edited: Oct 24, 2010
  11. DavidJCobb

    DavidJCobb Ancient
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    For immovable objects: wherever they spawn, that's where they stay.

    Think of Halo 3's boxes on Sandbox. Normal physics, but once they're placed, they "set".
     
  12. Platinum

    Platinum Forerunner

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    After extensive testing and laborious research I have discovered that Rifte is the master of Forge. i.e. - Structures don't move in Custom Game. Even after spawning later and/or in mid air with grav lifts and God pushing on it. That brick will not budge.

    Oh well, worth a shot. Thanks for the insight, at least it was only a small aesthetic part of the map.
     
  13. Hippie Gamer

    Hippie Gamer Forerunner

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    Also to extend this out there, a couple weeks ago i tried making a map that required a flashlight (moving LIGHT) and i could move it in forge using normal physics but it would stay in the place it was last in whenever i started a new round/went to customs

    oh well :(
     
  14. MidnightGenesis

    MidnightGenesis Forerunner

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    Darn. /thread, I guess.
     

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