Here's a sneak peek at my map so far. It's a bit late as the map's nearly done and will be out in a week. I kept figuring "why work on the map preview, when I could be working on the map itself?" I'll start off with a bit about the story so you guys can get a feel for what this new series of mine is going to be about: General Info My new series of puzzle maps are going to be much easier this time around. Looking back I found that my Halo 3 puzzles got to be too difficult and advanced that it was pretty much rediculous to assume that anyone could figure it all out on their own without any help. So now I've made all the challenges much more logical to solve. I came up with most of them while not on Xbox, so you should be able to solve the majority of them by just using your brain. There's no hidden items either, so you never have to worry about searching around for a random weapon/turret/teleporter. I didn't want players to have to take the map to forge to figure it out, so pretty much everything you see in-game will be all that you find in the forge. I've made the map quite compatible to play with friends too, so feel free to play it with multiple people. There will obviously be some easier ways to do things when with friends, but for the most part the experience will be the same. Quick Tips - I use a new kind of checkpoint system on this map- prioritized spawning. (I came up with it quite a while ago, and let Tech use it on his map, but I've developed it since, and have it working quite well for this map). Every time you find a plasma battery it's a new checkpoint as every plasma battery on the map is blocking spawn points. Basically how it works is that every checkpoint you unblock will become the most likely place you'll spawn (but you'll need to wait for the debris of the plasma battery to clear first). And as you progress further into the map each checkpoint will become more consistent until you're always spawning in the right spot. - There is a consistently clear sense of direction. You should be able to always tell where it is you're trying to get to. - No hard jumps or tricks. - I really put a lot of time into the layout of the map to make it feel more epic and rewarding. Video YouTube - Poseidon's Lair- A Halo: Reach Puzzle Pictures The cave you start in. Natural Room Top Level Submerged Lobby View 1 Submerged Lobby View 2 Optical Illusion: Is this ramp going up or down? Right now I'm just testing and tweaking the map. It should be ready in a week. Thanks for viewing!
Awesome, I was wondering what you were doing on Reach. The story is epic, I like you you actually made references to real events in history. It ties together well and I guess you could say it sets the tone for your series. Either way Im really digging it. It's looking awesome so far, any chance I could test? GT: Normacl
Ha, I did a search to see if any Paradox Forgers had posted a map preview. This looks sick Mander, I love the story and the changes you've been making to your new series. While I did like the old style, I agree that it was too hard. I was always looking up walkthroughs. This style sounds pretty cool, I just hope you didnt make it too easy though. I still would like a challenge. But it's looking good anyways from the pics.
Don't worry, I definitely didn't make it too easy. I kept the hardcore puzzle players in mind, so that it'd stilll be fun for them. The challenges require some pretty good thinking to get by, but most of them aren't hard to do once you know how to solve the, which I think everybody finds as a convenience. So yeha, this one is easier than my previous maps, but not necessarily easy.
Nice. It'll be good to see some decent puzzle maps popping up; I've seen a lot that consist mainly of grenade jumping everywhere.
that is pretty exciting to hear. i hate having to spend a ton of time working on a puzzle i already figured out, but just cant accomplish. im good at the logic, but the execution is harder, and its nice to see a logic based puzzle.
TecH was telling me about this map on friday, and I really cannot wait for it to be released! I've been playing your puzzles since the very first one (Mind Trap), and I'm very excited to see what this one holds. And yea like you said, TecH used that spawning idea on his Flushing 'Em Out map, and I was actually going to implement it in my next puzzle but I'm still trying to find out how it works :/
Thanks for the feedback guys. As for that spawning system Frozenghost, you can message me over xbox live if you like and I could help you with it. Also, I've now added my new preview video to the main post. YouTube - Poseidon's Lair- A Halo: Reach Puzzle