As you hopefully know, any object can become an objective. The special objects such as explosives, weapons and etc. must cause something somewhat unique and it does. You could consider it common logic but I'm writing this down for simplicity and accuracy. First off the special objects are as follows: Weapons - Vehicles - Armor Abilities - Consumable Objects(Explosives, Health Stations, Powerups) When the object is a goal (Hill, Bomb Plant Zone, Etc) the object's natural traits respond they are as follows. ____________________________ Weapon What happens: Goal Surrounds you Is it visible: No Should it becomes useless: Weapon respawns or goal moves Vehicle What happens: Goal Surrounds you Is it visible: Yes Should it becomes useless: Destroyed vehicle eventually despawns* or goal moves Armor Abilities What happens: Goal Surrounds you Is it visible: Yes Should it becomes useless: Corpse eventually despawns* or goal moves Consumable Objects What happens: Goal becomes nonexistent or moves Is it visible: yes Should it becomes useless: Object respawns or goal moves *by despawning I mean the corpse or vehicle dissappears
Did you test all this? because someone before said vehicles that are set as an objective cannot be destroyed. I also don't understand what you mean by "should it become useless."
Vehicles that are set to an objective can be destroyed, especially if driven into water. The objective then re spawns at the next designated object.
Should it become useless means a weapon runs out of ammo, a person with an armor ability dies, an explosive blows up, and etc. [br][/br]Edited by merge: If the vehicle is the only hill, its destroyed form remains as the hill until it despawns