SWAT Pro

Discussion in 'Reach Gametypes' started by FinalGameFreak, Oct 16, 2010.

  1. FinalGameFreak

    FinalGameFreak Forerunner

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    Teams: Enabled
    50 Kills to win
    12 minute Time Limit

    Armor Ability: None

    Base Player Traits:
    Normal Speed
    Infinite ammo
    No grenades
    No secondary weapon
    No starting equipment
    No weapon pickups
    No motion tracker

    Note:
    Try this gametype with the MLG Reflection 1.1 map variant. It's in my file share if your to lazy to search for it.
     
    #1 FinalGameFreak, Oct 16, 2010
    Last edited: Oct 16, 2010
  2. Sp3c0p5grunt

    Sp3c0p5grunt Ancient
    Senior Member

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    no needle rifle :'(
     
  3. jameslieb1

    jameslieb1 Ancient
    Senior Member

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    It seems like all you did was remove Sprint...
     
  4. FinalGameFreak

    FinalGameFreak Forerunner

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    That isn't all I did.
     
  5. P1MPxSLaSH

    P1MPxSLaSH Forerunner

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    this is Halo3 swat. you should add something different
     
  6. V0L7Z

    V0L7Z Forerunner

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    True. He removed magnums too. What a vast change to swat. Why not add a loadout with evade in addition to sprint? Personally I think that would make swat more interesting.

    EDIT: also, why not setting it to limited ammo, human weapons on map? Maybe that's not quite as limited as swat but i think it would feel more right, as far as a human vs human combat game. you still have headshots but then you also have the option of using a burst from an AR or even using a Sniper Rifle. Grenade launchers would be interesting for a no-shields game too. just my two cents.
     
    #6 V0L7Z, Oct 23, 2010
    Last edited: Oct 24, 2010

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