Riptide V7

Discussion in 'Reach Competitive Maps' started by KillCow, Oct 23, 2010.

  1. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    Soooooo this is my (symmetrical?) map. It's pretty awesome.

    If you test this map with 4v4 team slayer, please let me know! I'm looking to submit this into the forgetacular contest and need a video to place in my fileshare!

    My GT: KillCow

    Thanks!


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    If you have any questions, feel free to ask.

    And feel free to add me on XBL: KillCow
     
    #1 KillCow, Oct 23, 2010
    Last edited: Oct 28, 2010
  2. LAS3R123

    LAS3R123 Forerunner

    Messages:
    14
    Likes Received:
    0
    Its a nice map but its to easy to glitch out. you need to make it harder to get on the rocks. other than that it would be fun to play on. Please comment on my map and test my map H2O.
     
  3. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    Safe zones are set so that there is no glitching.
     
  4. LAS3R123

    LAS3R123 Forerunner

    Messages:
    14
    Likes Received:
    0
    lol just looked at it and yes you are right but i think it will get annoying when people dont get a warning first rather than being killed instantly.
     
    #4 LAS3R123, Oct 23, 2010
    Last edited: Oct 23, 2010
  5. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    They're all soft kill so it gives you the 10 seconds
     
  6. LAS3R123

    LAS3R123 Forerunner

    Messages:
    14
    Likes Received:
    0
    Lol didnt look at that to.... Ok but i kinda think its an unfair map because blue gets a higher spawn than red and also you do not use specific color respawn points they always have to be neutral, to prevent spawn camping.
     
  7. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    Spawn sides are perfectly even unless you're playing an asymmetrical game type. The map is set up differently for each game type.
     
  8. Hogframe

    Hogframe Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    2
    Killcow, if this idiot finds any other reasons to bother you, feel free to report him.

    And onto the map: Not only is this one of the first fifteen or so Reach maps with genuinely good gameplay, but it also has its own, unique aesthetics (something that a lot of other maps seem to lack). If I'm not mistaken, you said this was your first Reach map? Well, good job on both the map and the thread itself.

    I would suggest that you put a link for this map in your Signature, as the current flood of crappy Reach maps is likely to push your map off the front page very soon.


    Cheers,
    HarisSales.
     
    #8 Hogframe, Oct 23, 2010
    Last edited: Oct 23, 2010
  9. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    Thanks man, how many people did you test it with? I'm looking to submit it in the forgetacular contest. This is my first Reach forge map...I attempted to make one invasion map before this, but never really finished. And I don't mind him lol, he's new to the site.

    -KillCow
     
  10. Hogframe

    Hogframe Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    2
    I played a game of default Team Slayer with 8 people. Even teams.

    If you're looking for some testers for other gametypes, I'd be happy to help. It'd probably be easier to just use the Tester's Guild. Here's hoping you get some additional testing done and submit this to Forgetaculer.

    GT: hassanq
     
  11. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    I'll add you, would you be able to post the video in your fileshare so I can watch it?
     
  12. LAS3R123

    LAS3R123 Forerunner

    Messages:
    14
    Likes Received:
    0

    You have no right to call me an idiot plus i didn't see that his safe zone was a soft one. You have been reported.
     
  13. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    Spread <3 not </3
     
  14. LD

    LD Ancient
    Senior Member

    Messages:
    1,351
    Likes Received:
    1
    /discussion

    Stay mature and play the map instead of telling killcow what your imaginary problems, this applies to everyone
     
  15. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    Any more feedback?
     
  16. 4shot

    4shot Bloodgulch
    Senior Member

    Messages:
    768
    Likes Received:
    4
    Looks pretty good, but for some reason, it feels a lot like the firefight map waterfront (I think that's the name?). That's not entirely a bad thing; I just don't prefer Waterfront as a FF map. The only thing I can really complain about is that it's somewhat small for a map (only 1 level, also only uses SOME of the area above the coliseum). It still looks good, above all.

    8.5/10
     
  17. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    1 level? It technically has 4 levels, but I guess the main game play is on the 1st level. What do you mean the coliseum?
     
  18. wi1lywonka

    wi1lywonka Ancient
    Senior Member

    Messages:
    200
    Likes Received:
    1
    Remove fixed weapons, they glitch.
     
  19. KillCow

    KillCow Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    1
    There're only two of them I believe and what exactly glitches about them?
     
  20. 4shot

    4shot Bloodgulch
    Senior Member

    Messages:
    768
    Likes Received:
    4
    Above the coliseum, that little "pocket" area, as Bungie describes it. Atom and Cliffhanger were built there.
     

Share This Page