YouTube - FORGE EDIT: f wrong section..put this nig in the Forge discussion so none of dem admins cry it up
classy -these maps look terrible. the only one that might have a chance is claw...but even that doesn't look like it has any flow.
Bro are you serious bro You need to download them. From the outer camera angle, you see most of the flaws, and you don't know how they play out from looking. Yea highway is slopping all under it, but the gametype is very fun when played on according to the ... mere 45 people that have played on it. Anyways, I've got more flow than the teers I just made youcry.
Tritive, your posts make want to gouge my eyes out. "From the outer camera angle, you see most of the flaws"... so why bother downloading it? Usually I download a map and then I find the flaws which aren't in the screenshots but if I can see most of the flaws from the "out camera angle" (by that, do you mean "video"?) then I don't need to download it to check whether the gameplay is any good. The Claw is the one map I'd even bother looking at if you posted the finished versions. Spinage's gameplay is; spawn, die, spawn, die, spawn, die, spawn, lucky kill, die etc Highway: Its just a really long platform. You get to the end, you fall of you die. Unless of course the cops catch up with you because then you... keep driving then fall of the edge and die. ToP: See Spinage. You spawn, wait behind the shield door, then die. The Claw is perhaps the one map out of those 4 that you should bother continuing, get it set up with the gametypes and get rid of that kill ball and it looks like it might be fun for FFA or Doubles.
bro actually bro, spinnage is for flag/assualt mainly, ... you don't spawn die spawn, if you actually know how to not just hold forward the whole game. The territory type on the Highway map, yea, the COPS DO catch up to you. Each round is a minute long. It's fast paced. You don't even make it to the end unless you have a perfect run, only catching 2 of the 3 territories. It's strategy based, .. There's a vehicle teleporter at the end anyways bro, which the video shows bro, also bro, Yea, why would I fix things you can't even see when you're in the map... You can't fly around in a camera like that when playing slayer... bro also bro, it's more like this Cage - Slayer, MLG play Highway - fun with friends... small easy strategy based Spinage - ***** - ass nigs gettin cappd on Warthogs have faster acceleration than goosies, but... Yea there's shield doors, that's just so the crims can't get a police car unless they jack it from the police... I need gameplay vids to explain these better.. I didn't think fly throughs would justify the replay value of these map. EDITbro2, .. what's wrong with the kill ball.... isn't that.. opinion?
I would give you **** for your maps sucking but I don't have any clue what they're meant for since you're too lazy to give a description. Instead I'm going to give you **** for violation of general rules 4.1, 4.2, and 5, and map posting rule 5. Seriously try to stay within the bounds of good taste in your posts. [br][/br] Edit: I see you gave some description of your maps later on. Spinnage is just a curved hallway which would have terrible gameplay with ctf because enemies will be continuously spawning where the flag is. Mongooses go the same speed as warthogs so having them race down a flat place to their death is pointless especially since the cops cannot do anything to stop them even if the somehow managed to go faster. I assume the other maps are just for slayer in which case they just look like cramped little places that might be fun to play for a few minutes.
"Mongooses go the same speed as warthogs"... yea but they don't accel. the same speed. The warthogs can always catch the mongoose in pretty much every case.. You have to get out of the mongoose to cap a territory anyways.. That map is right on point. Nothing needs to be done to it. It's perfect for what we wanted. Claw, yea.. it needs new versions.. rocks are coming through parts of it, and I see that.. I know.. Spiral, - Gameplay hasn't been completely tested.. It's 4-5 levels though... for a 2 on 2, or 4 on 4, .. it'd still be hard to be spawn killed..
Wow these maps look terrible, almost unplayable. Spinage: boring gameplay, just a few ramps and a room Highway: looks like a terrible, repetitive mingame to be honest Claw: bad spawns, little cover and way-too-long walkways Tower of Power: overpowered unoriginal minigame sorry, but these maps just aren't worth it man
k bah hes your counter: -Spinage... has 4 rooms.. Not one. You said the gameplays BORING? WHAT ARE YOU TALKING ABOUT jameslieb1? You've never even played it! You've never even seen gameplay on this map!, Don't assume! - You've already called it terrible before you stated it again.. Plus, again, you haven't played it. I could say Grifball is a repetitive game too.. So? - Claw, PLENTY of cover. There is ONE long hallway, and the bridge.. But the bridge isn't a popular spot seeing the 2 spawns on it. You don't even know if the spawns are bad... Can I get a video of you being spawn killed on MY map please? - Tower of power, yea that map is a bad map. I'll admit that..
I enjoyed the Highway... Just because I like driving. Is there really any reason to fight? It's a map, it has its flaws. Sure Highway was overlapping itself, but that could be fixed. As for the others... I kind of give it a meh.
Clean comment "it's a reply saying something you want to hear." - shts crazy bro What do you mean by overlapping? How you can see them hanging down from under the map?