Help with Invasion Map

Discussion in 'Halo and Forge Discussion' started by crimsonfalcon, Oct 23, 2010.

  1. crimsonfalcon

    crimsonfalcon Forerunner

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    I'm making an Invasion map, and the concept is like this. The Elites have a "facility" to defend. At the entrance, they have some vehicles and weapons. I made it so that, if the Elites complete Phase 1(Territories), the vehicles and weapons disappear, and human weapons and vehicles spawn. It wasn't until a few games ago when I realized that, if you're in a Ghost and the phase ends, the Ghost disappears.

    It's not a big deal with a Ghost or a weapon, just a bit annoying to be shooting an enemy and losing the weapon that gave you an advantage. I do have Banshees on the map, one at Phase 2. Which means that once Phase 3 starts, if any unlucky player finds himself in a Banshee, especially high up, well, you get the picture.

    Any way around this? Or will I just have to decide between having the weapons and vehicles disappear and causing some weirdness, or giving the Spartans an advantage?

    Also, I gave the Spartans a sniper class. The sidearm is a Magnum, no grenades, and Sprint. Do you guys think this is balanced enough, or should I remove the class completely?
     
    #1 crimsonfalcon, Oct 23, 2010
    Last edited: Oct 23, 2010
  2. Cadet X

    Cadet X Forerunner
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    try going to the object and click on "advance" then somewhere in there screw around till it works... thasts the best i cant tell ya
     
  3. cj822

    cj822 Ancient
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    You could wall up the vehicle spawns, by having the walls spawn on that phase instead of having the vehicles despawn, and then people could get into them once they were destroyed.. make sure you make the wall spaced far enough though, because you can get into the vehicles through walls.
     
  4. crimsonfalcon

    crimsonfalcon Forerunner

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    Okay, so you're saying to box it up? If I have a ghost, just use 3 wall pieces to cover the vehicle so they can't get in?
     

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