Something about Forge that REALLY pisses me off

Discussion in 'Halo and Forge Discussion' started by jameslieb1, Oct 22, 2010.

  1. jameslieb1

    jameslieb1 Ancient
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    Alright, there's one thing about Forge that frustrates me so much, I had to share it with you guys, and I'm sure you will all agree with me.

    The Loadout cameras: why the **** is there no way to preview the picture?! You're pretty much doing guesswork when you're trying to get a good picture of something. The only way to preview it is to end Forge, go into Custom Games, and load up your map! How could Bungie never have thought of this?!
     
  2. Rifte

    Rifte Ancient
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    You could just move behind the camera...
     
  3. jameslieb1

    jameslieb1 Ancient
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    Yes, but even if you do that, you have to PERFECTLY center yourself. Not only that, but your view is all covered in white, and the camera will see things closer than you are!
     
  4. pyro

    pyro The Joker
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    Get over it. You've been around here long enough to know not to make this kind of thread.
     
  5. Mr Lamar

    Mr Lamar Forerunner

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    Doesn't bother me too much. Loadout cameras don't make a difference in a map
     
  6. jameslieb1

    jameslieb1 Ancient
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    What do you mean? This thread is open for discussion, unlike threads saying stuff like "Bungie is gay, Forge World should have been better". That kind of thing just brings in flaming and spam.
     
  7. Rifte

    Rifte Ancient
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    Perfectly centering yourself is not that difficult; just click the left thumbstick to slow your movements. While it's true the screen is covered in white, they're lines and everything in view is still visible. What the camera sees is really not that much different from what you see either.

    @pyro
    This is a discussion thread, there nothing wrong with it. If moderators see this as the kind of thread they don't want floating around, then it'll be locked by them so don't post backseat modding if you don't have anything constructive to add.
     
    #7 Rifte, Oct 22, 2010
    Last edited: Oct 22, 2010

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