Kili_mun_jar_oh

Discussion in 'Halo 3 Mini Game Maps' started by Frito Bandito 7, May 5, 2008.

  1. Frito Bandito 7

    Frito Bandito 7 Ancient
    Senior Member

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    Reason:
    This is a mini designed for total chaos.

    Map Description:
    The map is an indoor, elongated arena. At one end there is a raised hill with a turret and weapons on it. Leading up to the "hill" is a long stretch of open arena. Going through the ceiling there is a tunnel full of man cannons that will propel the zombies to the back of the hill. This tunnel is high enough so they cant jump into it and need a grav lift. This grav lift is a timed event and spawns after 90 seconds so there isn't total annihilation right off the back. There is also another timed event called crates. Humans spawn with limited ammo but after 120 seconds weapons will drop from the ceiling on the left and right sides.

    Game play:
    This is best played with the infection variant "zombiefest". When playing this variant the zombies start at the open end and the humans start on the hill. There are 6 rounds and the humans want to defend the hill as long as they can.

    A fallen warrior
    [​IMG]

    Up the "hill"
    [​IMG]

    LOL
    [​IMG]

    Gunnin' em' Down
    [​IMG]

    Zombie Spawn
    [​IMG]

    Human Spawn
    [​IMG]
    [​IMG]

    Zombie Spawn 2
    [​IMG]
    [​IMG]

    The Whole Thang
    [​IMG]
    http://img217.ima

    The Man Cannon Tunnel (zombie side)
    [URL="http://imageshack.us"][IMG]http://img59.imageshack.us/img59/3817/halo10wd7.jpg

    [​IMG]

    Action
    [​IMG]
    [​IMG]

    MANY OF YOU WILL SAY THAT THIS MINIGAME IS UNFAIR TO THE ZOMBIES BUT BE ASSURED... IT ISN'T. THERE IS MASS CONFUSION IN THE BEGINNING AND 50% PERCENT OF THE PARTY STARTS AS ZOMBIES. USUALLY THE ZOMBIES OVERRUN THE STRONGHOLD IN 4-6 MINUTES! LOL ITS QUITE AMUSING.... CARNAGE ENSUES
    [​IMG]
    Download map here
    http://www.bungie.net/forums/posts.aspx?h3fileid=33937185
    Download game type here
    http://www.bungie.net/forums/posts.aspx?h3fileid=33937207
     
    #1 Frito Bandito 7, May 5, 2008
    Last edited: May 5, 2008
  2. XxNAPALM FURYxX

    XxNAPALM FURYxX Ancient
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    seems really unfair for the zombies but i dont know the gametype but over look pretty sweet good job
     
  3. CaMOfo

    CaMOfo Ancient
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    Yeah I agree it looks kinda of hard for the zombies, I like the man cannon thing though.
     
  4. vinco onmia

    vinco onmia Ancient
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    Thats a cool concept, zombies run from camping humans only to rake the bounty of about 2-3 victems. I think it would be funny if humans spawned with slightly higher speed and just out of the zombies range just to cause a little "zombie aggravation" to kick the game off.
     
  5. TheLollipopLad

    TheLollipopLad Ancient
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    sick looks very fun for infection
     
  6. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
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    the map looks sick but i think maybe the varient should have some settings like the alpha zombie is very strong but he cant jump so he can not access the man cannon tunnel and all the other non alpha zombies could be weak with little gravity to jump high so they can access the tunnel i dont know but that seams like it would make it a lot more fair then just no shields
     
  7. sam007halo23

    sam007halo23 Ancient
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    looks ok
    imight DL
     
  8. bluepenguin23

    bluepenguin23 Ancient
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    this does look like zombie may never kill humans. maybe you should add time limit? other wise it looks like a fun game!
     

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