Flaw In The Coordinate Editing Rotation System

Discussion in 'Halo and Forge Discussion' started by Cato IV, Sep 15, 2010.

  1. Matty

    Matty Ancient
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    It's because the X and Y axis (horizontal ones for left/right and forward/backwards) won't rotate with the object. So if you rotate an object to an angle that isn't tangent to X or Y, and want to put more objects beside them you need to alter both X and Y. This problem is intensified when the true location of the object is the center of it. If you remain tangent to either X or Y, you'll be fine.
     
  2. Oo iRoNy oO

    Oo iRoNy oO Ancient
    Senior Member

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    That happened to me yesterday while forging on my "map". I made it so that it rotated in 30 degrees to the left on the X Axis. But then when I tried to make it turn foward on the Y Axis, it turned into some weird ass angle. I though that this only happened to me because I was messing with the settings. On the bright side, I saved myself from being one of those who makes a thread similar to another one, just by taking a minute or two to search around ^_^.
     
  3. Flaynk

    Flaynk Forerunner

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    Has anyone figured out a way to get around this problem. Someone had mentioned to rotate by 5 instead of 45. I tried this last night, and I believe the problem is still the same just on a small scale. Perhaps we should try nudging with the coordinating system with the snap rotation off. Maybe by nudging one point at a time could get it right.
     
  4. ao6Adam

    ao6Adam Forerunner

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    I realise this is 4 weeks old but I thought you might like to know I've found a solution, it's here.
     

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