Thanks I'll get to fixing and tweaking 1 so it works with the mode too. Most likely be later tonight or some time tomorrow.
Don't focus on the warthog look around for something else. Re-Tooled, tweaked and reuploaded, each map and the mode have gotten an overhaul. Sage I liked what you showed me with the p-nade in the first map, so I kept that. 1's a full fledged maze now and tweaked to be unbreakable. 2&3 should be unbreakable as well as some puzzle tweaks. 4 will be more forgiving and be on ghost town. It will also probably be the last for awhile. It will also be more ambient and more mental but involve plenty of platforming and grenade/rocket jumping. I got way more use out of the natural terrain than I thought I would on Ghost Town. And sadly the map is limited to 8 territories beside the fact there's 13 to spawn. It's mostly a platforming map and you can find some markers that don't work because of the limit and because most are hidden in the terrain there's only 3 sses. You start with a bruteshot and grenade in the hub here. The shot doesn't respawn but comes with 2 clips, the grenades do respawn. If you want a real challenge don't use the brute shot, in fact think of them as "difficulty switches". See what I mean by "use of the terrain"? And the 8 markers Enjoy, this is the finale for now as I work on a competition map that'll be based around infection but will have CTF, Oddball, Assault and Slayer variants. http://www.bungie.net/forums/posts.aspx?h3fileid=34017443
When will you release action maze 3 to the public? Also, i beat action maze 1 but only cuz i broke the old version, i'm still stuck on the warthog part. Action maze 2, on the other hand is really hard, I can't get past the part after the first turret exit part with that floating teleporter, oh well
Three is in the post detailing it at the bottom there's a link there. And if they're still giving you trouble by tomorrow I'll post a detailed but spoiler free hint post. And download the newer versions as they've been tweaked.
Sorry it took me so long to actually test this, but here is my review From my experience, I think you should change some things. - Make it so the grenades (on the 2nd action puzzle) respawn because if you mess up once then you have to start all over and it just takes the fun out playing the actual map. The first puzzle you don't even need to throw the nade to get rid of the obstacle. You should prob fix that Good use of puzzles though.
Thanks, and I have gotten a lot of complaints about the grenades not respawning, so that will most likely be tweaked when I start mazes again. This next map will most likely take me a week since I'll need to test all the game modes on it and they all need to be balanced. As for that first one and not needing it, think of it as a spare grenade for now. Not that I didn't notice it after finishing the map but well, it's nice to have that spare chance.
Seems complicated in some spots while other spots its kind of simple. You could add more stages to this.
looks nice except i noticed that some walls are not very straight. work on making sure everything is straight and clean