COD Slayer

Discussion in 'Reach Gametypes' started by General LiWar, Oct 11, 2010.

  1. General LiWar

    General LiWar Forerunner

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    I set this gametype up so you can have a similar feel to playing COD on the various levels (especially the remakes of COD levels)

    10 points per kill, -5 points per suicide. Games to 500 points or 15 minutes.

    4 loadout classes for both elites and spartans
    Scout: sprint, assault rifle, magnum, 2x both grenades
    Warrior: sprint, dmr, magnum, 2x both grenades
    Juggernaut: sprint, shotgun, magnum, 2x both grenades
    Sharpshooter: sprint, sniper rifle, magnum, 2x both grenades


    Loadouts for both elites and spartans:
    Grenadier Sentry: sprint, dmr, shotgun, 1x frag
    Recon: sprint, assault rifle, magnum, 1x plasma
    Power: sprint, assault rifle, rocket launcher, 1x plasma
    Scout: sprint, sniper rifle, magnum, 1x frag
    Demon: sprint, dmr, concussion rifle, 2x each​

    Other Settings:
    50% Damage resistance, No Shields, 200% Health Recharge Rate
    75% Damage modifier, 300% melee modifier
    90% Speed, 100% jump but 200% gravity
    No vehicle use/indestructible vehicles
    No weapons on map. Weapons can be picked up
    Allies Only motion tracker
    Unlimited Sprint (Marathon anyone)
    Custom Powerup enables 10 secs of Enhanced Motion Tracker

    It's nowhere near perfect, but it's the best I could really get and still allow the levels to be functionally playable. Feedback is welcomed.

    [​IMG]
    Having melee at 300% allows one-hit kills
    [​IMG]
     
    #1 General LiWar, Oct 11, 2010
    Last edited: Feb 22, 2011
  2. Zow Jr

    Zow Jr Forerunner

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    Spam post is spam. This game seems to copy the OP broken spawned teeth gnashing, throw your controller agaisnt the wall feel of playing COD. That on that part is accurate. I would diversify the classes. It seems it's only a weapon and a magnum. Sure there may be a balancing feature thought of there but consider this fact of video games my friend: Since when is COD balanced and not OP

    I would put a grenade launcher into two of the classes and combine two explosive weapons in the loadouts. Not only is this normally what most players are accustomed to it will certainly bring back that classic murky air of COD. Other than that well done my friend.
     
  3. General LiWar

    General LiWar Forerunner

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    I'll think about changing the first 2 loadouts to have a grenade launcher instead of the magnum. Which 2 explosive weapons do you recommend to combine?
     
  4. Zow Jr

    Zow Jr Forerunner

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    Anything considered noobish (i.e. Rocket launcher sniper. Ugh terrible) Just kidding but in the now sense, I thing the Grenade launcher/ DMR, that would be good. If you need me to explain more please do.
     
  5. cluckinho

    cluckinho Well Known
    Senior Member

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    It seems people would just be sprinting around and beating people down. Am I right or is that balanced out by the shotgun and low health? And btw, your health pack is side ways :]
     
  6. General LiWar

    General LiWar Forerunner

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    It should be balanced out by the low health. 3 dmr shots to the body will kill you, and that picture of the shotgun kill is where i stood for a one shot kill. I tried several combinations of health/damage settings to try to get something close, but feel free to experiment with this yourself and tell me what seems better

    Yeah, I've noticed that. it's not my map though. It's the Rust Remake by VortexContinuum.
     
  7. blanktester

    blanktester Forerunner

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    that's my biggest problem with CoD right there, so if he wants to make CoD in Halo he'd hafta do that.
     
  8. General LiWar

    General LiWar Forerunner

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    I finally got around to modifying the loadouts. I know Grenadier isn't the proper name, but I was kind of going off the default set in modern warfare 2 so a few of the names transferred over. I expect Demon/Power to be utilized the most.
    [​IMG]

    Loadouts for both elites and spartans:
    Grenadier: sprint, dmr, shotgun, 1x frag
    Recon: sprint, assault rifle, magnum, 1x plasma
    Power: sprint, assault rifle, rocket launcher, 1x plasma
    Scout: sprint, sniper rifle, magnum, 1x frag
    Demon: sprint, dmr, concussion rifle, 2x each​

    EDIT: I just realized, I can change custom powerup settings to enable the full radar (UAV). Expect that to be added in sometime this week

    EDIT 2:I suppose I can try this out, but does weapons on map:none make weapons disappear as soon as you die, or can you pick weapons off of dead bodies?

    [br][/br]
    Edited by me:


    This should be the last update to this gametype.

    Improvements include
    FFA instead of team (change as desired)
    No weapons on map
    unlimited sprint (marathon perk)
    changed name from grenadier to sentry
    custom powerup adds 10 secs of enhanced motion tracker (UAV)​
     
    #8 General LiWar, Oct 25, 2010
    Last edited: Oct 25, 2010

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