Gemini X

Discussion in 'Reach Competitive Maps' started by RichIBuildJumps, Oct 20, 2010.

  1. RichIBuildJumps

    RichIBuildJumps Ancient
    Senior Member

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    [​IMG]

    Gemini X

    I began forging Gemini X with far too many high hopes and plans, my original idea was to recreate Gemini from Halo 2, but as a symmetrical map.​

    After creating something akin to the Gemini lobby, I had other ideas, and added a top middle similar to that of Narrows (Halo 3), and started adding and forging until I felt the map was finished.​

    I feel this is my pride and joy with Forge v.2, as my previous map(s), haven't worked due to the amount of time I've spent on them. I thought about all the faults in my other maps, and worked around them, the main problem being the size, I increasingly aimed not to make the map cramped, without making it oversized.​

    The map will play, in my opinion, extremely similar to Narrows, which should be a good touch as I know it was a popular map.​

    Gemini X is completely symmetrical, aside from the rock running top / bottom middle.​

    Soft kill zones will be added onto 'breakable' areas of the maps when jetpacks are available, and hard kill zones for certain areas which are out of sight, but reachable.​

    All power weapons are on a drop spawn, clicked onto MLG spawn times.​

    Right, decent information now..​

    Weapons

    DMR x 8 - 15 second respawn, 2 spare clips
    Sniper Rifle x 2 - 150 second respawn, 2 spare clips
    Rocket Launcher x 1 - 180 second respawn, 1 spawn clip​

    Pictures

    [​IMG]

    Lobby / Initial Spawn​

    [​IMG]

    Mancannon / Lobby​

    [​IMG]

    Lift / Flag Respawn (Obviously no flag pictured)​

    [​IMG]

    Lobby / Towards Top Middle / Left 1 / Right 1​

    [​IMG]

    Top Middle​

    [​IMG]

    Sniper Respawn / Left 1 / Right 1​

    [​IMG]

    Bottom Middle / Rocket Launcher Respawn​


    That's all the pictures!​

    NB, I know it says suitable for Multi Flag and Team Slayer, currently TS is only available, Flag will be added with a good reception to the map.​

    & for those of you who missed it at the top;​



    C&C Much? :)
    Rich x​
     
    #1 RichIBuildJumps, Oct 20, 2010
    Last edited: Oct 20, 2010
  2. MidnightGenesis

    MidnightGenesis Forerunner

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    Won't jetpack break much of the continuity of the map? Unless you put ceilings or an instant kill barrier on top of the walls, people can just jetpack over everything and get the drop on people really easily. Otherwise, looks nice.
     
  3. RichIBuildJumps

    RichIBuildJumps Ancient
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    Ah, an issue I meant to touch upon in the main thread, will edit in in momentarily.

    ~ Soft kill zones will be added onto 'breakable' areas of the maps when jetpacks are available, and hard kill zones for certain areas which are out of sight, but reachable.

    Thanks for the comment!
     
  4. firedrone8

    firedrone8 Forerunner

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    to me it looks like narrows with a few changes like the downstairs wall on the bottom bridge. and i recommend just not using jetpacks.they are dumd and not pro at all
     
  5. RichIBuildJumps

    RichIBuildJumps Ancient
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    Yeah I pretty much hate all armour abilities :p

    If you play it you can see the major differences

    x
     

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