As usual I am looking for feedback on this map. Teams start on opposite towers. Jump packs are allowed. The platform is high enough that falling into the water means death, with one exception, an underwater walkway connects the two towers but you need jump packs to get back up. Otherwise players cross via the bridge. Weapons are still being worked out as well as spawns. GT is Mr Goggin if you want to DL and mess around with. Thanks all. Overview of the playing area
So what happens if someone falls down to the bottom walkways and doesn't have a jetpack? That would suck having to commit suicide just to get back up; I'd suggest having a one-way teleporter back up to the top if anything, with the teleporter exit bringing you back to what I am assuming are the initial spawn areas (the ends of the map).
Good point 121, I better add a jetpack at the base of the tower for people without one. And yes the initial spawns are on the platforms on each end.
You'll need more than 2 paths into each base. That's just a simple fact. I suggest scrapping the walkway objects and building some real floors there to allow greater freedom of movement and give you enough space to incorporate more structure and alternate routes.