Made an awesome concept in forge...

Discussion in 'Halo and Forge Discussion' started by Spl1nt3rC3ll, Oct 19, 2010.

  1. Spl1nt3rC3ll

    Spl1nt3rC3ll Forerunner

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    ... then found out it didn't work in custom games.

    I built a map called Whiteout. It was an abandoned, flooded arctic base set on an "ice shelf" in the water near the cliffs of "Montana". I used the "Next Gen" and "Nova" filters to give the map a cold look. Now, here's where it got interesting: I then placed the "Pen and Ink" filter in a fixed position with a 30 second spawn time (place at start false), then switched it over to normal. This made it so that every thirty seconds or so, the player's screen would turn completely white, a pseudo-blizzard. Worked perfectly in Forge. However, I now realize that the filters are only physical objects in forge. Consequently, when I play tested the map, 30 seconds in the filter would spawn. It would never despawn, the screen would remain white for the duration of the game. Bummer. It was a cool concept, anyone know how to get it working?
     
  2. Izano Slayer

    Izano Slayer Forerunner

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    I tried to do that in halo 3, but it didn't work either. I don't know what you could do except maybe have it spawn in a man-cannon? IDK
     
  3. Nutduster

    Nutduster TCOJ
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    I don't even think that would work because it's not a physical thing. The man cannon wouldn't affect it.
     
  4. SPARTAN 121

    SPARTAN 121 Ancient
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    Wow I would have never thought of that... too bad it doesn't work that way, would've been really cool to see it happen.
     
  5. MidnightGenesis

    MidnightGenesis Forerunner

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    if Bungie would add despawn times, there would be a whole new world of possibilities.
     
  6. Avolanty

    Avolanty Forerunner

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    You could set it as a invasion gate.... this would despawn it, but I'm not sure if you would get it back after the next objective is taken.
     
  7. DMM White

    DMM White Ancient
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    I think he wanted the pseudo to be just part of the map, not something controlled by the player.

    I'm curious as to how you even got it to work in Forge! Did you set the FX Orb's physics to normal then just drop it?
    Anyway, in an actual game, the Orbs aren't actually present. They're like the Safe Zones or Kill Zones, the game only needs to know where they are and what effects they have on the player, it doesn't need to render the visual representation we get in Forge so it doesn't.

    Interesting idea, blinding all the players temporarily. It would probably get a bit annoying though, like the flare in Halo 3 (expect nobody really experienced it since it was removed from MM)
     
  8. PbPePPer72

    PbPePPer72 Ancient
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    I like the idea of the invasion gate. Sure it's player controlled, but it is the only way to perform the effect.

    Like the first two phases would be outdoor, and the last would be indoor. Phase 1 is normal, phase 2 has the blizzard. Then you fight through little visibility and capture the next objective. Once phase 3 was unlocked, the effect would despawn. Then have a teleporter spawn everyone inside, giving the illusion that there is still a blizzard outside.
     
    #8 PbPePPer72, Oct 19, 2010
    Last edited: Oct 19, 2010
  9. Avolanty

    Avolanty Forerunner

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    Wow, I didn't think anyone would got that far with using special fx with invasion gate, I feel like making a map like that now, I'm actually making Helms Deep Invasion and I wanted to create the sunrise effect on the last part of invasion. Its in my file share if you care to see it, I built it close to actual size and still have money to burn. say about 6 tall coliseum walls high to the top tower where the horn is that the dwarf blows
     

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