Weapon Facility

Discussion in 'Reach Competitive Maps' started by N33b, Oct 18, 2010.

  1. N33b

    N33b Forerunner

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    Hey everyone, this is my third map i have posted on forgehub (all of which were reach maps) but this map is a little different.

    Weapons Facility is a small competitive map sort of in a circle aroud one room that you can't enter that supports oddball, slayer, team slayer(you can play on any team color), KoTH, and headhunter. This map is unique because of they way that you have to "buy" most weapons with grenades from "weapon vendors" located all around the map. I think theres about 5 of them. To "buy" the weapon, simply lob a grenade into the hole at the top and a few seconds later a weapon comes out. The concussion rifle is great on this map because you can shoot instead of using a grenade to get weapons

    Weapons list: *from weapon vendors
    Plasma Rifle x2
    Plasma Pistol x1
    Needler x2
    Magnum x2
    Assault Rifle x2
    Frag Grenade x7
    DMR* x1
    Needle Rifle* x2
    Concussion Rifle* x1
    Shotgun* x1
    Focus Rifle* x1

    Now for teh pics =P

    Main Weapon Room
    [​IMG]

    The DMR weapon vendor located on the bottom floor
    [​IMG]

    "Grenade" hallway
    [​IMG]

    The bottom floor tunnel with the concussion rifle and needle rifle vendor
    [​IMG]

    The back hallways
    [​IMG]

    Ramp leading up to the "Glass Room"
    [​IMG]

    And theres a lot more!!! Download and check it out yourself. I would appreciate feedback and criticism and long as it is constructive, not pointless spam.
     
    #1 N33b, Oct 18, 2010
    Last edited: Oct 19, 2010
  2. yooitzdono

    yooitzdono Forerunner

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    i like the idea of a vendor. how does it work? just throw in a grenade and out comes the weapon?
     
  3. N33b

    N33b Forerunner

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    yeah you just throw a nade into the top and the weapon comes out the bottom
     
  4. Spartanchief34

    Spartanchief34 Forerunner

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    I remember this idea from halo 3, I'm glad someone is finally using it for a purpose. They really add an effect to the overall gameplay. Which version of the vending machine did you use exactly, last time I checked there was about three different kinds, but I guess there are no paletes so that eliminate the ghost flip one.

    You should have some identification system for the vending machines, possibly the same weapon behind glass or out of reach.
     
    #4 Spartanchief34, Oct 20, 2010
    Last edited: Oct 20, 2010
  5. N33b

    N33b Forerunner

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    ok yeah I will try to add some identification system in the v2 if I make one
     

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