Marduk

Discussion in 'Reach Competitive Maps' started by QKT, Oct 18, 2010.

  1. QKT

    QKT Ancient
    Senior Member

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    [​IMG]
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    Once a place of worship to the Great Maker, these ruins house unmaking on an unforeseen scale.

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    EXCERPT FROM [REDACTED] LOG:
    LOCATION: [REDACTED] , [REDACTED] - Site 1359
    DATE: [REDACTED]

    Prospector's log: Entry 18:
    Day 47: Unprecedented. The team has finally completed excavating the main structure of the [REDACTED]. What our excavation has discovered was incredible, it appears ancient, yet far more advanced than imaginable. I've sent for [REDACTED] to aid us with deciphering what we've found, and hopefully, lend a physical hand.


    Prospector's log: Entry 19:
    Day 54: [REDACTED] have arrived and they've begun sifting through the excavation data. There's been a breakthrough. [REDACTED]. This could prove to be dangerous. If this were to fall in the wrong hands, our team, let alone the rest of [REDACTED], are doomed. We must inform command.

    Prospector's log: Entry 20:
    Day 54: Comms are down, [REDACTED] are heading back to H.Q. and are going to attempt contact command manually. God. They've left a weapon cache behind; they full well know that [REDACTED] is a potential H.V.T. for [REDACTED]. The team are prepared to leave and our equipment is stowed away safely. It seems wrong to even think about leaving this place. Chances are the [REDACTED] will be ordered in by command to tear the thing down.

    Prospector's log: Entry 21:
    Day 68: Still no word from H.Q.. Nor from [REDACTED]. It's as we feared. The team is digging in ready for [REDACTED]. We must not fail.​

    END OF EXCERPT.

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    MARDUK:
    2-8 Players Supported
    2-8 Teams Supported
    SWAT, Slayer, Slayer Pro, Oddball, KOTH Supported



    -Thanks to Mace and various testers who helped fine-tune this map
     
    #1 QKT, Oct 18, 2010
    Last edited: Oct 19, 2010
  2. Ethics

    Ethics Forerunner

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    Dude, looks awesome. Will definitely give it a look. My main concern is that it goes from being a tad to open outside. Too a bit confined inside. But I'll check it out. Nice work!
     
  3. Mace

    Mace Old Tyme
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    Helping forge this map was a blast! The rock aesthetics were really fun creating as well as the top ruins. It looks like you took what I did and brought it to the next level, making it a great ruin-natural map. I'm glad the teleporters worked out game-play wise, and hopefully same with the weapon placements. Awsome map bro.
     
  4. QKT

    QKT Ancient
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    updated: shotgun spawn: phased > normal.
     
  5. Brucer42O

    Brucer42O Forerunner

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    Dude this looks beautiful, ill give it a DL and see how she plays.

    =]
     
  6. Natetendo83

    Natetendo83 Forerunner

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    I thought phased weapon spawns caused issues when you dropped them? Or did I just misread your post?
     
  7. QKT

    QKT Ancient
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    its from phased to normal, someone was fiddling when i saved the map.
     
  8. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    Aside from the map looking a bit to open on the outside, it looks solid. I like the concept but in the future if you're using filters - provide a filter free version. I know filters give a cool effect and all but it really diminishes game play for some. Not all TVs are the same and filters look terrible on some peoples.

    Beside the negative - I realllly like the look of the map, it gives a reallly cool gears of war look, and it strongly gives me the feeling that the map is underground.

    Anyways it looks great as a whole.
     
  9. QuiqkSilver

    QuiqkSilver Forerunner

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    Hmmmm, looks interesting ill give it a DL now and play later. Ill give feedback later tonight when some of my friends have had a few rounds on it.
     
  10. CaMOfo

    CaMOfo Ancient
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    So basically I was all like "since when does QKT make maps?" when I followed your link. Then I was all like "Ooooh yeaaaaaahhhhhh! I remember playing this!" So now I'm here giving you an ol' bumpity bump bump.

    At first I didn't quite like your map because it's very vertical and can get close-quarters on many occasions. The more I played the more into it I got and the better feel for a map I got. This was also the first map that I played that used the one-sided shield door elevators in a useful way, I used them very frequently to get behind the oppostion.

    Though you probably wanted the choke point and the action to happen on top of the pyramid, I was still looking for some conflict and encounters at the ground floor as well. I also didn't notice the teleporters until now I seen them in these pictures, haha.

    Oh and that's me in the EVA on the title picture. :D
     

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