Envy 1.04

Discussion in 'Reach Race Maps' started by iStun v2, Oct 17, 2010.

  1. iStun v2

    iStun v2 Forerunner

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    Envy
    Version 1.04


    Introducing Envy, a racing map created by iStuN v2 & iFlash v2. It was designed to be a darker map, easy to navigate, and dependent fully on the drivers skill as opposed to whether or not you hit a gravity lift correctly or missed a landmine. The map turns jumps that normally would cause problems with the flow of the map into something smooth and fun to use. Each lap takes a little over 3 minutes to complete, shorter or longer based on said drivers skill. The map is more than 75% bridges and you will only use the actual map for a slim portion of the track.

    The map was designed to be used with the default "RACE" game-type and was not tested with anything else.

    It took a little over two days to complete but now, we believe it is done. Thank you to all who assisted in testing and sharing feedback, it was much appreciated.

    Side note: These pictures do not do the map justice, not at all.

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    Enjoy the map.

     
    #1 iStun v2, Oct 17, 2010
    Last edited: Oct 17, 2010
  2. Warfang

    Warfang Ancient
    Senior Member

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    Envy is a visually stunning racetrack that's brimming with unique elements throughout it's long course. While it does have its drawbacks (a few areas are too flat and some jumps have less-than-smooth landings), it manages to stay fresh and exciting.

    By the way, those rolling kill balls are pretty impressive. I do have a few ideas for improving them though. One would be to just have a single one that rolls down the middle, perhaps having its momentum maintained by a mancannon. If that's not possible, you could always create a gap through which the kill ball can roll into and subsequently respawn, removing the randomness that the current model brings.

    I say this because the ones that are in use now are flawed. Besides the fact that they randomly respawn, they force drivers to the middle where there's no track. They're not even in sync. Just a thought.
     
  3. EvilChameleon09

    EvilChameleon09 Forerunner

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    I love this map, and it's decent, although I have a question for you.

    Where are you hiding the forge filters? I want to delete them and run a race on here without any filters, but I can't find them anywhere.
     
  4. ZeroXFallen

    ZeroXFallen Ancient
    Senior Member

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    This map looks pretty good. I'm downloading it now, and I plan on playing it with my friends asap.
    However, I'm a bit confused on one thing. How do you get objects on Normal Physics, such as Kill Balls, to roll? When I save a map with them moving, they won't do so when I start a new round/game.
     

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