Château

Discussion in 'Reach Competitive Maps' started by BEARCANO, Oct 18, 2010.

  1. BEARCANO

    BEARCANO Forerunner

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    [​IMG]
    Open manors such as this suggest a Forerunner class system similar to our own.

    [​IMG]

    Hi! I've long been a lurker/map downloader at ForgeHub but with Reach I decided to finally join in!

    Concept/Inspiration
    For Château, I wanted to focus on having a majestic type of manor, full of open-air areas but with nice architectural elements.

    The map features two sides with three floors, with a bridge connecting the two at the cliffside and man cannons at at the top of the structure. On the first level is a large garden area leading up to the main entrance of the complex, along with a rounded wall that serves as the main landmark for the map.

    On the second level on each side is a room (red on one side, blue on the other). Two staircases in the back corners wind from the bottom floor to the top.

    On the second-floor bridge you can find the rocker launcher. Just below the rockets is a fusion coil and a series of canisters. A good marksman can shoot these, which will fire haphazardly onto the garden area below. Getting a kill with one of these is incredibly fun (and funny!)


    Screenshots
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    Weapons
    Magnum x4
    Plasma Pistol x2
    DMR x4
    Needle Rifle x3
    Assault Rifle x4
    Rocket Launcher x1
    Energy Sword x1
    Plasma Repeater x2
    Plasma Grenade x11
    Frag Grenade x7
    Gravity Hammer x1
    Needler x2

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    Any critiques and feedback are really appreciated! Thanks a lot for checking out my map :)
     
    #1 BEARCANO, Oct 18, 2010
    Last edited: Oct 20, 2010
  2. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    Based on the screenshots alone, I really like the look of this map. It's certainly a unique design. Will give this one a download and let you know how I find it! Great work. :)
     
  3. ProfessorFox

    ProfessorFox Ancient
    Senior Member

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    great map dude. but several things: one, there are only two ways to get up from the ground, leaving green team in a bad spot. add grav lifts maybe? and two: the cover blockings you used to block people from going behind the buildings dont work. replace them with dishes or rocks. other than that, I love it. feels like a mix of construct and narrows from halo 3
     
  4. BEARCANO

    BEARCANO Forerunner

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    Thanks guys!

    As far as going around behind the buildings, I put the cover things there just as a signal not to try it, but there are kill zones behind it regardless. Is that enough or do you think I should put more there? My only hesitation is that I'm running low on pieces and I don't want to put too much more in the scene, for the sake of framerate.


    By the way sik, I love Bart's Manor. Been running around it and showing it to buddies of mine. Very fun map.
     

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