Drive to Survive!

Discussion in 'Reach Casual Maps' started by Deo2007, Oct 18, 2010.

  1. Deo2007

    Deo2007 Forerunner

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    [​IMG]

    Drive to Survive!

    Rules
    • If you are human, get in a warthog and get a gunner
    • if you are a zombie, destroy the warthogs and/or humans
    • oh and if you are the driver, prepare for some turbulance

    Zombie Traits
    • double sheilds
    • 300% speed
    • Hammers and Swords

    Human Traits
    • plasma pistol
    • 1.5 sheilds
    • in other words, get in a warthog

    This is my most updated map and gametype, as I gain feedback, I will update

    Enjoy!
     
  2. Elitearbitar

    Elitearbitar Ancient

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    Ever played Drive or Die on halo 3? this reminds me of that. Is the map good for driving on?
     
  3. SPARTAN 121

    SPARTAN 121 Ancient
    Senior Member

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    I think Infection maps belong in Casual.
     
  4. Hat

    Hat Guest

    I hated drive or die, it was such a horrible zombie game. Having it on here just seems worse, there is no space to drive around. From the canyon to the island is a somewhat linear path, if you're in the canyon you're probably screwed. I didn't think we needed a remake of this.
     
  5. DMM White

    DMM White Ancient
    Senior Member

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    This map post is not up to standard. You need screenshots you took of your map, not a picture straight from Halo Wikia.
    Infection also doesn't count as Competitive, it comes under Casual.
     
  6. RedNeck

    RedNeck Ancient
    Senior Member

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    Thread moved to Casual.
     
  7. ReeyferMaddness

    ReeyferMaddness Forerunner

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    Whatever problems there were with the halo 3 game mode might have had to do with the balance. I think vehicles with zombies just slower than them but in a relatively confined smooth space would be fun. Make it so that the zombies can't win by just chasing down the vehicles, but if they coordinate and move to cut off your entire projected path you're toast. A small city/town map with wide roads and some narrow alleys as well would be good for this type of thing I think, or a large arena bowl with obstacles and dividing walls stuck in here and there to channel trafic a bit.

    It's a shame you can't tweak at least the same properties of vehicles as you can players. The vehicles are a ton of fun but they're limited for a lot of modes because they have no variables to modify. If you could bump the vehicles up to fifty or sixty miles per hour (of course using a forge world canvas with roads, parking lots, whatever, strategically placed to cover most of the rough patches and add land mass, making a lot of smooth straightaways but also a lot of intersections for ambushes, with buildings and rough open land to throw the vehicles off here and there) in a mode like this and have the zombies just under that, perhaps add sprint packs that let them run up just above the vehicle's top speed for short bursts, that'd be a blast. I can understand they don't want their vehicles to look bad going at high speeds but really I think the map makers can understand that thirty degree rock hard hill lands at fifty or sixty miles per hour are going to mean instant spectacular wreck.

    Bit of a rant I know, but I was really disappointed there was no real vehicle customization at all, except of course colors which don't matter a bit.
     

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