Drive to Survive! Rules If you are human, get in a warthog and get a gunner if you are a zombie, destroy the warthogs and/or humans oh and if you are the driver, prepare for some turbulance Zombie Traits double sheilds 300% speed Hammers and Swords Human Traits plasma pistol 1.5 sheilds in other words, get in a warthog This is my most updated map and gametype, as I gain feedback, I will update Enjoy!
I hated drive or die, it was such a horrible zombie game. Having it on here just seems worse, there is no space to drive around. From the canyon to the island is a somewhat linear path, if you're in the canyon you're probably screwed. I didn't think we needed a remake of this.
This map post is not up to standard. You need screenshots you took of your map, not a picture straight from Halo Wikia. Infection also doesn't count as Competitive, it comes under Casual.
Whatever problems there were with the halo 3 game mode might have had to do with the balance. I think vehicles with zombies just slower than them but in a relatively confined smooth space would be fun. Make it so that the zombies can't win by just chasing down the vehicles, but if they coordinate and move to cut off your entire projected path you're toast. A small city/town map with wide roads and some narrow alleys as well would be good for this type of thing I think, or a large arena bowl with obstacles and dividing walls stuck in here and there to channel trafic a bit. It's a shame you can't tweak at least the same properties of vehicles as you can players. The vehicles are a ton of fun but they're limited for a lot of modes because they have no variables to modify. If you could bump the vehicles up to fifty or sixty miles per hour (of course using a forge world canvas with roads, parking lots, whatever, strategically placed to cover most of the rough patches and add land mass, making a lot of smooth straightaways but also a lot of intersections for ambushes, with buildings and rough open land to throw the vehicles off here and there) in a mode like this and have the zombies just under that, perhaps add sprint packs that let them run up just above the vehicle's top speed for short bursts, that'd be a blast. I can understand they don't want their vehicles to look bad going at high speeds but really I think the map makers can understand that thirty degree rock hard hill lands at fifty or sixty miles per hour are going to mean instant spectacular wreck. Bit of a rant I know, but I was really disappointed there was no real vehicle customization at all, except of course colors which don't matter a bit.