Rock always Falling

Discussion in 'Halo and Forge Discussion' started by QCairborne, Oct 17, 2010.

  1. QCairborne

    QCairborne Forerunner

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    Hi! I'm creating a map for Invasion my idea is like a base under attack and the attackers wants to destroy the base with explosion. My idea is for each step like the first two its like the first one they activate a switch? thats detonate an explosion where some rock are falling. There is my question. How can i make some rocks starting on top fall down in the water and reappere and start again falling???? thanks (sorry for myu english i speak french so:S:p)
     
  2. Random11714

    Random11714 Ancient
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    Sorry, that's not possible. Once the spawn point for a rock has been set, the rock is immovable.
     
  3. DMM White

    DMM White Ancient
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    You could set the map up to make it look like the rocks have fallen. There are lots of examples you can search for which use Inv_Gate. Some of the best I've seen actually have a gate which you plant the bomb at, the gate is then replaced with lots of debris to make it look like you really did just blow up the gate.

    But you couldn't have rocks continually falling. Have you tried crates? Maybe they're attacking a facility which stores lots of crates, they blow up and wall and now crates just keep falling down.
    Crates are like weapons, aren't they? If you have their physics set to normal then they'll fall when they spawn.

    So crates, yes. Rocks, no.

    But hey, creates were good in Halo 3!
     
  4. Evrito

    Evrito Forerunner

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    you can make the rocks fall if i am not mistaken... set them in the air in fixed or phased physics then let go of it. Then click X over it and set the physics to normal. I think this will work because i got it to work with kill balls.
     
  5. forsaken 1egend

    forsaken 1egend Ancient
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    if u can make rocks follow normal physics
    do what Evrito said, and then set the Run Time Min to the same as the Run Max, so once 1 rock despawns, another isntantly takes it place
     
  6. fencerman333

    fencerman333 Ancient
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    Kill balls (and the rest of the toys) can be set to fixed or normal where they will always behave like the physics. Objects like walls, platforms, and rocks are immovable no matter what the physics are, if you set them to normal, they will fall (if you drop them) and then stay where they settle.
     
  7. Evrito

    Evrito Forerunner

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    yeah i tested it after i made this post sorry for the misinformation.
     
  8. QCairborne

    QCairborne Forerunner

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    Can you explain me how to do this:)
     

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