Tribunal

Discussion in 'Halo and Forge Discussion' started by Spot, Oct 17, 2010.

  1. Spot

    Spot Forerunner

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    I started this map yesterday and ended up working on it all day. Please follow the link to watch a flythrough of the map :). Also please post comments and tell me what i need to improve.

    Bungie.net : Halo Reach : File Details

    [​IMG]

    What i need advice on:
    • Spawns
    • Weapon Placement
    • Is there a way to have Team Colors stay on objects during FFA?


    Also if your looking for a laugh check out this video
    Bungie.net : Halo Reach : File Details
     
  2. ZServ

    ZServ Ancient
    Senior Member

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    Place 1 power weapon on the outside of the middle rock; DMR's on the support beam for the walkways into the central building, AR ammo on hotspots (you have to playtest for this one), and i'd have to see the central building inside myself to give tips on what to put there.

    spawns, create two zones for each team, one in base, put 3-4 spawns, and put a respawn zone covering them, then another zone elsewhere for that team, and a weak respawn zone covering those 3-4 spawns. Let me clarify; make the respawn zones team specific, not the spawns themselves.

    For FFA spawns, throw a couple more in central building, walkways, grassy areas, etc. Then you'll have plenty of spawns.

    As for your third question, no idea.
     
  3. Ladnil

    Ladnil Ancient
    Senior Member

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    Don't use team assignments to pick color. Use the "color" option.
     
  4. Spot

    Spot Forerunner

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    Thanks man
     

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