[Switch] Door Close Switch

Discussion in 'Reach Aesthetic Maps' started by RaVNzCRoFT, Oct 2, 2010.

  1. RaVNzCRoFT

    RaVNzCRoFT Ancient
    Senior Member

    Messages:
    935
    Likes Received:
    0
    All credit for this switch (the first I’ve seen in Reach) goes to my friend BoondockSaintCM.


    Door Close Switch

    This mechanism utilizes two switch techniques from Halo 3:

    1. Min/max switch. This technique was very useful when paired with grav lifts: by destroying one grav lift, another was forced to spawn in a different location. Therefore, shooting/destroying the first grav lift acted as the “button” to activate the switch.
    2. Pressure switch. This technique took advantage of the fact that force-spawning a dumpster on top of a man cannon would make the dumpster shoot away, while force-spawning a man cannon under a dumpster would not force to dumpster to shoot away until it was touched by a player.



    How it works:

    The button for this switch is a land mine merged into a wall so that only the red button on top can be seen. The land mine is set to “respawn time = never” and “spawn at start = true.” Running into this button causes the land mine to explode. A shield door merged into the wall causes the player to not die when pressing the button and it also prevents the button from being shot with bullets; it must be touched by the player.

    Meanwhile, a crate spawns at the bottom of the “door shaft” at the beginning of the game. Its physics must be set to “normal.” Underneath the crate should be another land mine set to “respawn time = 180” and “spawn at start = false.” There should also be one or two grav lifts set to “respawn time = 3” and “spawn at start = false.” Additionally, the run-time minimum for land mines should be set to 1.

    When the game starts, the crate should already be at the bottom of the shaft. Three seconds into the game, the grav lifts spawn underneath it. The three-second delay gives the crate time to settle into a fixed position. When the grav lifts spawn, the crate will appear to be sitting on top of them yet it will not move; it is “pressurized” by the grav lifts and will only move if provoked by an outside force.

    When the player runs into the button to activate the switch, the land mine blows up. Since the run-time minimum is set to 1, the game must force-spawn another land mine. However, the “button” land mine is set to never respawn, so the game must force-spawn the other land mine which is underneath the crate. Since the crate is sitting right on top of the land mine, the mine automatically explodes. This explosion “provokes” the pressurized crate and causes it to shoot up the shaft due to the grav lifts. And there you have it, the crate acts as a door blocking the threshold. Pretty neat, huh?




    Pictures

    Switch overview (door threshold in middle, red button on right):
    [​IMG]


    Crate sits at the bottom of the door shaft; grav lifts spawn 5 seconds into game:
    [​IMG]


    The button (land mine):
    [​IMG]


    Button has been pressed; shield door is merged into the wall so explosion does not kill the player:
    [​IMG]


    Min/max switch spawns the other land mine under the crate; it automatically explodes because the crate sits on top of it:
    [​IMG]


    The crate then is pushed into place by the grav lifts; the threshold is blocked:
    [​IMG]




    Video

    Shoutout goes to Apple4life for rendering the video in high quality. Thanks.


    YouTube - Halo Reach close door button



    And there you have it. Since this is the first switch I have seen for Halo Reach, I figured it might spark some new discussion about switches. Therefore, I have created a topic in the Halo Reach Forge Discussion thread linking to this post. You can find it by clicking this link. Feel free to comment on the switch here, but let’s try to keep as much technical forge discussion in the Forge Discussion section where it belongs.

    Once again, all credit for discovering this switch and for building it goes to BoondockSaintCM. I have simply written this thread for him.


    --RaVNzCRoFT
     
    #1 RaVNzCRoFT, Oct 2, 2010
    Last edited: Oct 2, 2010
  2. BlackHawkGaming

    BlackHawkGaming Forerunner

    Messages:
    10
    Likes Received:
    0
    First Switch

    It sure is nice to finally see the first switch to hit forgehub that was done on Reach. I'd work on switches but I'm not so skilled in that category of forging. But anyway, good job on creating the idea. But I haven't played the map yet so is it only a one time use? If so, you should go deeper into the idea to figure out if you can make it "reset" the door every so often. If it is, then great work. And by the way, I'm definitely downloading =).
     
  3. Spartanchief34

    Spartanchief34 Forerunner

    Messages:
    154
    Likes Received:
    0
    Do you know if there is anyway to make more than one of these or will it just randomly close a door that you don't want it to close? Also, does it matter where where you put the swich.

    If you wanted to put more than one of these switch you could probably make it a chain reaction switch instead of a forced-spawn switch couldn't you? please give me imput because I been wanting to make a with switch doors, but I figured I'd wait for reach to come out to make one.
     
  4. Sgt Surchin

    Senior Member

    Messages:
    882
    Likes Received:
    2
    Omg a big red button

    OMG A BIG RED BUTTON! oh, and great job on figuring this out. i have been planning on having a use for this but i never really was able to figure it out.
     
  5. xWooden leafx

    xWooden leafx Ancient
    Senior Member

    Messages:
    1,316
    Likes Received:
    0
    not way too complex, i like it. it definitely could be better, it would be annoying walking on the shield door. you should make it come in from on top,that way it would splatter anyone in it and you wouldnt have to bounce through it.
     
  6. BubblegumJam

    BubblegumJam Ancient
    Senior Member

    Messages:
    15
    Likes Received:
    0
  7. terrance

    terrance Forerunner

    Messages:
    23
    Likes Received:
    0
    is there any way you can have that work in reverse? like having the door open when you press the switch?
     
  8. BoondockSaintCM

    BoondockSaintCM Forerunner
    Senior Member

    Messages:
    4
    Likes Received:
    0
    I actually recently (like right now) may have thought of a way to do this in reverse i just need to build and test first to see if my idea will pan out into something. Also i figured out a way to get the box to drop instead of shooting up but its a bit more complicated and i need to build and test that theory as well.
     
  9. redearth

    redearth Ancient
    Senior Member

    Messages:
    1,201
    Likes Received:
    0
  10. Random11714

    Random11714 Ancient
    Senior Member

    Messages:
    81
    Likes Received:
    0
    Excellent idea! I love the button, it fits the theme a lot more than fusion coils in Halo 3. Personally, I would have the button unreachable by walking and just have the player shoot it, so the explosion doesn't get in the way of your sight. I have also thought of an idea where you could have the box drop in from above so that you don't have to use those annoying one-way barriers. You could have the box and gravity lift on a ledge to where the gravity lift pushes the block sideways off and lands in a doorway beneath and to the left/right of it.

    Also, I thought of another, simpler form of a switch. You could have a gravity lift under a crate, both placing at start, and have a fixed object that you can pick up above it, blocking it (Weapon, grenade, armor ability). The only problem with this is that fixed weapons can get very annoying. Once you drop them, you cannot pick them up again, and they will stay suspended in midair, and you cannot walk through them, so this could lead to weapon jumping. This doesn't happen with grenades but they are so small they might not block the crate efficiently. I'm not sure, but grenades might not even interact with crates. With armor abilities it's not nearly as much as a problem, except for interrupting balance issues, and stopping any player that previously unblocked from unblocking it again within the same life. When you die, armor abilities stay attached to your body and you cannot pick them up again, but if you trade them for another armor ability, they might stay fixed in midair and interrupt gameplay. So, you might want to have that as the only armor ability on the map.

    The only option that seems to have the least problems would be a healthpack. Of course, this could interrupt smooth gameplay and you could only activate it if you were missing some health.

    Hope this helps!
     
  11. Polaris 18

    Polaris 18 Forerunner

    Messages:
    36
    Likes Received:
    0
    you should make it closeable
     
  12. Drew Baye

    Drew Baye Forerunner

    Messages:
    75
    Likes Received:
    0
    I can see this also being used to create traps like deadfalls. It would be pretty humorous to kill someone by dropping a big block on them, pushing them off a ledge with a block, or firing a block up into the ceiling with them standing on it. Maybe not so funny if you're them, but probably hilarious for everybody else.
     
  13. pitythefool

    pitythefool Forerunner

    Messages:
    31
    Likes Received:
    0
    I've made a two different kinds of switches that open doors. A open and closable door. An elevator and several kinds of traps if you want to forge switches with me just send me a friend request GT Pittydafuul
    I dont have a mic but will message you with ideas
    BTW For openable door just make enclosure for crate. Hold it up with fusion coil and use landmine button to blow fusion coil up making carte fall opening door simple as that
     
    #13 pitythefool, Oct 9, 2010
    Last edited: Oct 9, 2010
  14. Ching Chong Kid

    Ching Chong Kid Ancient
    Senior Member

    Messages:
    113
    Likes Received:
    0
    Very nice switch. I personally like how trip mines can be used to make very nice buttons. Overall I'd give this switch a 5/5, keep up the good work
     
  15. DWalker101

    DWalker101 Forerunner

    Messages:
    13
    Likes Received:
    0
    So, I made a door open switch like this :D
     
  16. TakingGorilla

    TakingGorilla Forerunner

    Messages:
    15
    Likes Received:
    0
    If only

    If only ForgeWorld had pallets, then I could use this to make the rockin-est **** Zombie map ever
     
  17. artifact123

    artifact123 Forerunner
    Senior Member

    Messages:
    771
    Likes Received:
    2
    This switch could be nice for an Invasion map.
     
  18. Chesus Khrist

    Chesus Khrist Bangin Pizza / FGPBCIA
    Senior Member

    Messages:
    88
    Likes Received:
    46
    Dog this is soo freaken helpful :D... think you man. like this is the starting of the grate ideals that will come to reach.
     
  19. shovel

    shovel Forerunner

    Messages:
    21
    Likes Received:
    0
    wow liked the big red button great idea dl it straight away il be defiantly using the technique in many of my maps
     
  20. AjBlue

    AjBlue Forerunner

    Messages:
    2
    Likes Received:
    0
    I have found a way how to make the same button reuseable

    If you make the crate get pushed from above the doorway from either side, you can reuse the mechanism once the crate disappears. (if someone can figure out how to keep the crate from dissappering that would be cool.) all you need to do is put the crate on a respawn, and merge a fusion coil in front of it so everytime it spawns the crate can settle, then when fusion coil blows up from landmine the crate works normally



    in theory anyway
     

Share This Page