Velocity

Discussion in 'Reach Race Maps' started by ErasableNinja X, Oct 14, 2010.

  1. ErasableNinja X

    ErasableNinja X Forerunner

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    Velocity​

    By: ErasableNinja​


    Hey guys this is my first racetrack I made on Reach. This took around 3-4 weeks to make with at least a hour of forging a day. This is a double wide smooth racetrack. Hope you guys like it and try it out. Please download and tell me if I should change up some stuff or add stuff to it. I already put multiple checkpoints so there won't be any cheating at all. Please watch the video and let it do the talking on how the track is. Please don't complain about video quality because I am trying to make it better. Please download!!! This might be my final track and first.

    YouTube Video:​

    YouTube- Halo Reach Racetrack -Velocity


    Please Like, Download, and Recommend! Thanks!
    Download Link:
    Bungie.net : Halo Reach : File Details
     
    #1 ErasableNinja X, Oct 14, 2010
    Last edited: Nov 2, 2010
  2. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    This does look very smooth and nice, and I commend you for that, but every single turn is a right-hand turn. I'm not saying you should change this map, but for future maps, try to make left-hand and right-hand turns... makes it more interesting for the player (and a little bit harder) ;)
     
  3. ErasableNinja X

    ErasableNinja X Forerunner

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    I know I noticed that and I was like WTF really?! Lol

    Added after 1 Day 2 Hours:

    Working on next track. Hopefully done before December!
     
    #3 ErasableNinja X, Oct 16, 2010
    Last edited: Oct 16, 2010
  4. LIGHTSOUT225

    Senior Member

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    There's not a single left-hand turn? I prefer my tracks with a little more variety. You should try and incorporate both left and right turns in your future tracks.
     
  5. T4K Shadow

    T4K Shadow Ancient
    Senior Member

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    Your CAPS LOCK key is broken.

    This track in all honesty looks rarther boring (I couldn't think of a better word), the banks are all right-handed and they're flat banks, was this map made completely using the snap rotations? It looks like it was. On your next track make sure you add variety and include a bunch of cool things such as hills or corkscrews. It's a nice first racetrack though, better than my first on Reach.
     
  6. ErasableNinja X

    ErasableNinja X Forerunner

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    This track is my first and i did a good job on it i think. My next one will hopefully be funner and longer and it will have a mix of right and left turns. I tried my best and made a good track. Please understand that! :)

    [br][/br]
    Edited by merge:


    I will, but this is my first track, I tried and made a REALLY good one.
     
    #6 ErasableNinja X, Oct 25, 2010
    Last edited: Oct 25, 2010
  7. One iiNSANE Kid

    One iiNSANE Kid Forerunner

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    Just gunna say this, on one of the check points, it's right before a jump. I got it wrong and then spawned, didn't have enough speed, fluffed up again...
     
  8. Rawring Marco

    Rawring Marco Ancient
    Senior Member

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    Very smooth, mabye a bit boring but good to pass time on a smooth map with no annoying bumps.
     
  9. ErasableNinja X

    ErasableNinja X Forerunner

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    Oh Yea, I know that... That is the only way I had to make it because of cheating reasons!.
    My next one won't have that problem and hopefully you will like it!!
     
  10. damonator

    damonator Ancient
    Senior Member

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    I don't see how solely using snap rotations makes a track boring.

    It's neatly forged, which is always good. As said before, the layout could be improved as turning in the same direction gets old pretty quick.

    Basically, you can forge efficiently, you just need to find an interesting layout/concept.
     
  11. ErasableNinja X

    ErasableNinja X Forerunner

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    I didn't use rotation snap in this track. This is my first and I will try to add more details for the next one.
     
  12. homebrewer54

    homebrewer54 Forerunner

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    I saw your message and decided to try your map. I really liked the map. If you do not get caught up in Black Ops, I think another map would be great.
     
  13. ErasableNinja X

    ErasableNinja X Forerunner

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    Yea hopefully Black Ops won't keep me into for and leave me some spare time lol
     
  14. Tdudes

    Tdudes Forerunner

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    wow people post velocity it has been on halotracks for about 3 weeks so i think you stoll it
     
    #14 Tdudes, Nov 1, 2010
    Last edited: Nov 1, 2010
  15. JDB95

    JDB95 Ancient
    Senior Member

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    Haha man, that is why it took you 28 hours to make this! I bet you could do the same thing in around 10 if you tried using it, it will really help.
    The map looks very clean and nice which I love, but does seem too easy and looks very plain and boring. Great work for a first map without rotation snap. Did you use edit coordinates, though?
     
  16. ErasableNinja X

    ErasableNinja X Forerunner

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    Dude this track is made my me...I spent 3 weeks working on it. You can even ask COOLAID217 ( creator of crusin liner and Wave Serpent) He seen ME build ever turn by myself. He was there! Ask him. I made the map and I checked Halotracks....nothing about Velocity.. Give me the link if you're not lieing. UNLESS that person stoled MY map.

    [br][/br]
    Edited by merge:


    I used a old trick that was used by a lot of famous Halo 3 Racetrack makers but I changed it up. Rotation snap and edit coordinates don't work well..I try'ed...I think my way works well A LOT. It takes me 1-2 minutes to make a piece. It comes out perfect too.
     
    #16 ErasableNinja X, Nov 1, 2010
    Last edited: Nov 1, 2010
  17. COOLAID217 X

    COOLAID217 X Forerunner

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    I thought you gonna make a another track?
     

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