If I make an object "normal" (instead of phased or fixed), will it react physically in game? And I am talking about ANY OBJECT.. So a Colosseum Wall for instance.. And yes, I colored each letter individually....
Smaller objects will, but I don't think everything does... A 5x5 flat block will fall with gravity, but little to nothing will move it in game... I'm sure someone here has a better idea of what does and doesn't...
Simple answer: nope. Slightly longer answer: Basically, setting an object to "normal physics" just makes it Halo 3 physics. That being said, many small objects in H3 could be pushed and moved. However, there were also many immovable objects. Objects like walls (coliseum walls, regular walls) and blocks won't react to things in the game. Setting them to normal just makes them harder to place than setting them to fixed. I'm not sure if the fall when they are set to normal, but if they do, it's only until they set into place, then they will stay there.
I guess it subject to testing, when ever I can play again. Recently I saw a video... where a person was using a "window, double" as a door, and it was being pushed around by a grav-lift/man-cannon. This leads me to believe that everything would have physics applied to it if set on normal, but there is no force in game strong enough to move something as massive as, say, a Colosseum wall... Maybe smaller things work and bigger things are unmoveable.