Fireroom

Discussion in 'Reach Competitive Maps' started by a0puncfan, Oct 13, 2010.

  1. a0puncfan

    a0puncfan Ancient

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    What's up people?! ITS ME AGAIN IN A PLACE U THOUGHT U'D NEVER SEE ME!!

    welcome.... to Fireroom...

    YouTube - Halo Reach Forge - FireRoom (Forge World)

    I origionally made this map as a fun little forge experiment, that turned out to be QUOTE: "an amazing map" (quote - Ximak).

    Its a quaint little semi-symetrical 3 story map made for slayer, and small games.

    FROM NOW ON GUYS REFER TO THIS AS A WEAPONS LIST:

    5 DMRs
    - 2 in each base
    - 1 at corner of center grav lift

    1 Needle Rifle
    - 1 at corner of center grav lift

    1 Rocket launcher
    - 1 at center topmost part of map

    1 Sniper rifle
    - 1 at small room second story

    1 Shotgun
    - 1 at small room second story

    1 Plasma Rifle
    - 1 in walkway on second story

    1 Plasma Repeater
    - 1 in walkway on second story

    2 Plasma Grenades
    - 1 at each corner of walkways on third floor, in line with the man cannons and rocket spawn

    4 Frag Grenades
    - 2 in each base room

    2 Assult Rifles
    - 1 on either side of center grav lift (why you ask? i dont know... because?)

    STOCKPILE ONLY:

    2 Mounted turrets
    - 1 in each base, surrounded by sandbags

    (i dont think i ever set spawn times >.< crud! so they might all be 15 seconds)



    So lets get into the basic designs of this little test map...

    Blue and Red base, opposite the middle pillar (blocked off in infection) :
    [​IMG]

    Middle pillar, including a grav lift to second story walkways:
    [​IMG]

    The second story walkways with rooms on opposite sides the pillar:
    [​IMG]

    Plasma Rifle spawn (opposite the plasma repeater spawn) on second story walkways:
    [​IMG]

    Plasma Repeater spawn (opposite the Plasma Rifle spawn) on second story walkways:
    [​IMG]

    Sniper Spawn (opposite the shotgun spawn) on second story, tiny room 1:
    [​IMG]

    Shotgun Spawn (opposite the Sniper Spawn) on second story, room 2:
    [​IMG]

    Man cannon (symetrical) leading to 3 story walkways:
    [​IMG]

    Man cannons (plural) leading to rockets / 3rd story walkways:
    [​IMG]

    View of light cannon man on 3rd story walkways that lifts you to rocket spawn:
    [​IMG]

    Rocket spawn (boo-yah) and 3rd story walkways overview:
    [​IMG]

    View of rocket spawn and 3rd story walkways, another angle:
    [​IMG]

    Another snapshot of the 3rd floor and second:
    [​IMG]

    1 of 2 teleporters on 3rd story (4 sender nodes in whole map, 2 recievers), leading to opposite side reciever... did that confuse you? watch the vid it might get clearer to you then... maybe not... :
    [​IMG]

    LIKE I SAID, this was an experiment, im open to feedback. and i know the map symmetry is off a bit, DONT BUG ME ABOUT IT PLZ it was hard to even try to fix...

    the map was meant for headhunter, i mean, its just so perfect when played on that gametype and map... sigh... you guys get the custom game of "jetpacks" which is just a small gametype that works well with the map...

    enjoy?

    plus there are a few weapons scattered that i did not mention... but they are still symmetrical... soooooooooooo it wouldnt matter if i did tell u.... sooo enjoy guys!!!
     
    #1 a0puncfan, Oct 13, 2010
    Last edited: Oct 22, 2010
  2. V ii T A M ii N K

    V ii T A M ii N K Forerunner

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    Yes, really smooth. Could you give a weapons list? And maybe... What gametypes it runs on? But definitley going to download.
     
  3. a0puncfan

    a0puncfan Ancient

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    Gametypes are put up (ps im not bumping the thread, im afraid to edit it... it takes a while to put all teh pics up... i used deviant art [fail])

    okay i added a weapons list :D
     
    #3 a0puncfan, Oct 13, 2010
    Last edited: Oct 14, 2010

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