Death Valley

Discussion in 'Reach Competitive Maps' started by Sgt Surchin, Oct 10, 2010.

  1. Sgt Surchin

    Senior Member

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    Death Vallley

    not too long ago, someone very close to me had died. i was severely saddened by the thought of this to the point where i thought to bring myself to build a grave for her. since i couldn't build an actual grave for her, the best i could do was build a memorial map in her memory. after the preview was posted people showed their condolences and good opinions of the map itself. i hope the gameplay is fun on this for you guys and i hope you download the map. just remember, no one lives forever...


    Overview #1:
    [​IMG]

    Overview#2:
    [​IMG]

    Overview of Graveyard:
    [​IMG]

    Bridge Circle:
    [​IMG]

    Red Spawn:
    [​IMG]

    Blue Spawn:
    [​IMG]

    Canopy:
    [​IMG]

    Tunnel (under the canopy):
    [​IMG]


    this map is compatible for all gametypes (except invasion and race). if anyone would like to help out with the testing that would be great. here is the download link (it is compatible for all gametypes except race and invasion)

    hidden on the map somewhere there are two rockets with 2 extra clips a piece. i wasn't really planning on keeping them in there but i thought about how good of a player she was so i gave some people an unfair advantage for such a small map. if you feel that they are unneccesarry, feel free to remove them on your own time.


     
    #1 Sgt Surchin, Oct 10, 2010
    Last edited: Oct 12, 2010
  2. Mr Lamar

    Mr Lamar Forerunner

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    Good job, man. A Forged map is actually a pretty cool idea as a memorial if they played Halo. The map looks amazing, and I'll download it as soon as i can.

    And remember:
    Spartans never die; They're just missing in action.
     
  3. ghost 154230

    ghost 154230 Ancient
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    looks pretty cool but from the screenshots a weapon or two seems fixed which when dropped will float in the air. You may want to fix that ASAP. Another thing seems like a large part of the map does not have much cover but IDK I will download and give feedback soon. Nice job ;)
     
  4. Sgt Surchin

    Senior Member

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    to be completely honest, i'm pretty sure that the fixed weapons vs. normal weapons isn't going to make much of a difference in gameplay. for the most part the weapons are located behind the graves (with the exception of the rockets, snipers, needler, and gravity hammer)
     
  5. Organite

    Organite Journalist
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    The brunt of this map is entirely too open.
    Gameplay revolves mostly along the single structure there is and it is rarely feasible to actually traverse the grave-sites.
    I suggest adding another structure on the other side of the graves caty-corned to the other structure to promote flow to other areas of your map.
    This would also open up the map to objective games like CTF, Assault, Stockpile, and Territories.
     

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