Gyroscope

Discussion in 'Halo and Forge Discussion' started by Spicy Forges, Oct 6, 2010.

  1. gr8mohawk

    gr8mohawk Ancient
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    Sweet looking map man, hit me if you need testers.
     
  2. Spicy Forges

    Spicy Forges Ancient
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    For quick reference:
    - The top has no weapons
    - The top has limited cover
    - The top has a health pack set on long respawn
    - The lower levels have enough weapons
    - The lower levels have short respawn health packs
    - The lower levels have more cover
    - The lower levels have 3 man cannons which can send you straight to the top

    I don't think the top is overpowered.

    Yeah I can HIT you if you want! Lol jokes, I know what you mean and Ill be sure to send you an invite when we are testing.
    Testing won't be for a while though because I have trial exams for the first week of term (this week), study for the next 2 weeks and then the actual exams for another week. :(
     
  3. Flo Rida25

    Flo Rida25 Ancient
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    Wow this looks amazing. A very unique idea :D
     
    #23 Flo Rida25, Oct 11, 2010
    Last edited: Oct 11, 2010
  4. Tycho Bob

    Tycho Bob Forerunner
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    That first POV shot at 0:11 gives me goosebumps every time. this map looks amazing and I can't wait to play on this map.
     
  5. Vbdude

    Vbdude Ancient
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    This map looks a like it will be a lot of fun for KotH, although may I suggest making the hill larger so that it encompasses the whole of the circle(as shown at about 0:24 in the vid).
     
  6. TheUnseenForce

    TheUnseenForce Forerunner
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    From the video it looks like the floor on the bottom level is really glitchy due to being phased. Maybe you could somehow fix this by moving every other block down one. Im sure most people dont really care but its just one of my pet peeves.
     
  7. Spicy Forges

    Spicy Forges Ancient
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    Its strange how the past 3 comments have not registered, either that or the thread was pushed down so quickly by a flood of other threads that I didn't get time to notice.

    Thanks man. A lot of people are loving this map, so the quicker I can get testing in the faster I can release it to the whole world.

    KoTH is probably the best gametype to play on this map as it keeps everything flowing around the enitre map and not just once location.
    Oh and I see what you mean about the hill. I thought I'd centered it. Hmm... Ill just have to give it a little nudge to the right and possibly slightly increase the width.

    The bottom is floor is now much less glitchy. I edited the map after I released the video so its slightly outdated in the preview.
     
    #27 Spicy Forges, Oct 12, 2010
    Last edited: Oct 12, 2010
  8. Necrotic Pestis

    Necrotic Pestis Forerunner

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    this looks very interesting. hit me up whenever your testing next.

    Necrotic Pestis
     
  9. Spicy Forges

    Spicy Forges Ancient
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    Yeah Ill be sure to do that. Im not sure when Ill be online next, hopefully it will be tomorrow. Ill even try and get some testing sessions then so if your on you'll be invited.
     
  10. Rifte

    Rifte Ancient
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    Looks like an interesting design, feel free to inv me any time for testing. How many players does this support?
     
  11. Spicy Forges

    Spicy Forges Ancient
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    8 players, whether it be 4v4 or 8 FFA.
     
  12. Grimsby

    Grimsby Forerunner

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    I'll be glad to test it for you, but seeming as I am not a qualified tester, that probably won't happen.
     
  13. Jflood

    Jflood Forerunner

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    The play test yesterday showed that it was fairly good. KOTH hill works really well. Haven't played it on slayer yet but i reckon it should be ready fairly soon. I was glad to play with you and test for you.
     
  14. noklu

    noklu Ancient
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    Have you tried stockpile, crypto? That supports the movement around the map as well.

    KotH and stockpile are the way to go for this map.
     
  15. Spicy Forges

    Spicy Forges Ancient
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    No I havn't. Maybe Ill try getting a game tonight.

    As for eveyones information, me and noklu added some gaurd rails to certain parts of the map which stop players from falling as easy at these dangerous locations.

    Ill add some images to the OP later because their are also other additions which are not shown in the video.
     
    #35 Spicy Forges, Oct 15, 2010
    Last edited: Oct 15, 2010
  16. kavemanr

    kavemanr Forerunner
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    I FREAKING HATE THIS DAMN MAP! :mad:
    i wa forced to test it in halo 3 for 3 months then in reach for about 3 weeks and i effing hate it :mad:

    if u dont get it featured i will kill u.
     
  17. Spicy Forges

    Spicy Forges Ancient
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    You know I can never take you seriously kave :p.

    So wait, you hate it, but... you want it to get featured? You make no sense.

    On a side note, I should really get some more testing. I played a small game on it and I can tell you that the choke point at the top, z-fighting down the bottom and useless DMRs on the edges have all been fixed/changed so it now played better.
     
    #37 Spicy Forges, Nov 1, 2010
    Last edited: Nov 1, 2010
  18. wi1lywonka

    wi1lywonka Ancient
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    Did you already fix the Z-fighting? I saw some at ~0:17.

    During testing you should have a team mostly avoid jet packs, and see how well they fare on this map--it seems like it would favor those using jet packs a little too much.

    [br][/br]
    Edited by merge:


    Edit: Well, I just read you fixed the Z-fighting. I'm still curious as to the perks of using anything but jet pack (if there even are any).
     
    #38 wi1lywonka, Nov 4, 2010
    Last edited: Nov 4, 2010
  19. schleb

    schleb Ancient
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    didnt i see this map in the map previews...done in sketchup! on that note if im correct at that time i thought to myself cool concept, and i can see some people cough-cough "inspired" cough by this! well im glad to see its up and running.

    NOTE* i need my railings, im clumsy! lol i know your budget would prolly not allow that

    [br][/br]
    Edited by merge:


    lol i just realized i clicked on your map link in your sig from some other thread...i didnt realize i ended up in the map preview section...opps. well i guess just interpret my post as "COOL MAP MAN, YOU'RE ALMOST THERE!" lol
     
    #39 schleb, Nov 5, 2010
    Last edited: Nov 5, 2010
  20. Spicy Forges

    Spicy Forges Ancient
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    Lol I really should add some new pictures, but Im very lazy. Maybe this weekend if I have time because everyone new to the thread keep saying things like 'add railings' or 'gah z-fighting'.
     

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