Nitro Mini Golf 6-9

Discussion in 'Reach Mini Game Maps' started by NitrO bD, Oct 11, 2010.

  1. NitrO bD

    NitrO bD Forerunner

    Messages:
    7
    Likes Received:
    0
    Here is the second set of holes in the NitrO Mini Golf series. This time it is set up with a gametype that gives you a ball tracker, ball color and you can score on the last hole. You also start with a golf club and a sword with unlimited ammo.

    I have created 4 more holes that are much longer and more complex than the first set.

    [​IMG]
    Start with a golf club and swing with the ball under the tee box.
    [​IMG]
    A look at the 6th hole
    [​IMG]
    Second part of 6th hole


    [​IMG]
    A peak at the 7th hole. 8th hole is a surprise
    [​IMG]
    9th and longest hole
    [​IMG]
    Its a long way down
    [​IMG]
    When you get the ball to the last hole score by resting it against the flag.
    [​IMG]
    Get out there and play

    An update to my first 5 holes is also avalable here
     
    #1 NitrO bD, Oct 11, 2010
    Last edited: Oct 11, 2010
  2. Arctic Hunter

    Arctic Hunter Forerunner

    Messages:
    196
    Likes Received:
    0
    Wow this map looks great! Im an so curious about the ball tracker and other things. I am amazined at this map. What I would do is make more and more holes for more and funner gameplay because I just like things to keep going. Great job DL for me!
     
  3. Spartanchief34

    Spartanchief34 Forerunner

    Messages:
    154
    Likes Received:
    0
    So, is the game type for this stockpile, if so how do you make the ball the objective. I was going to be making a completly different type of map with the same type of object as a goal idea, if you could get back to me that would be great! Also, for the ball, did the radius have to be that big fot the flag to be counted as in it or some thing, or does it even matter?
     
    #3 Spartanchief34, Oct 12, 2010
    Last edited: Oct 12, 2010
  4. TheUnseenForce

    TheUnseenForce Forerunner
    Senior Member

    Messages:
    133
    Likes Received:
    0
    To do this you would go into stockpile forge editing, select the object you want to be the goal, go to Advanced>Game specific and set it to "true", then go to label and find something that says "Goal" or "Score Zone" or "Objective" (I'm not sure which). Then go back to basic porperties and set shape to cylinder or box. Then simply make the shape bigger in all directions. Make sure to save changes to "Untitled". Don't hit Cancel.
     
  5. NitrO bD

    NitrO bD Forerunner

    Messages:
    7
    Likes Received:
    0
    yes its stockpile

    Ill explain in a bit more detail what i did:

    For the ball:
    In advanced settings all i changed was the label to: stpl_goal
    Shape cylinder and make it big enough so it will detect the flag when it rolls near it.
    Changed the team color
    The ball itself respawns every 5min 30sec so i set respawn time to 1sec so it instantly resets.

    The flag just set to stpl_flag.

    the idea is to bring the goal to the flag instead of vice versa.
    just use my map as example if you have problems.

    Hope this helps.
     
    #5 NitrO bD, Oct 12, 2010
    Last edited: Oct 12, 2010

Share This Page