Low Tide V1.3 The Map is a not so simple 3 floor structure, fit with the roof, The many deck, and the Slums below. It is Compatible with Slayer, King of the Hill, Multi Team slayer, Capture the flag, Territories, Juggernaut, & Oddball. A download would be very appreciated, a thank you for your time. Over View 1 Over View 2 Back Stairway Roof-Top Lower Drainage way Lift to Roof Rocket Spawn Indoor/ Shotgun Spawn Thank you for viewing, Download!
This map is AMAZING. Seriously. The buildings and structures are so creative and original. The slums under the map also have a great feel to them. The main building is great and it plays so well on FFA. You have my download. But do you have a feature? I think so.
This is pretty good. I like the way it is built, it makes me think of a dock or a pier. Great map. I might download this, just to explore or look around and see what it is like.
Great incorporation of the surrounding environment to add a more pleasant depiction of an actual dock yard, I find your creativity to be profoundly powerful, and I'll give the map a download and look around, but I don't have enough friends to be able to proclaim and or even attempt yo give you an accurate depiction of game-play. I do on the other hand offer you a good review that I hope you will find worthy of reading. The review is solely based on visual views from the current pictures. My first remark to this figuration of Forge World is that you really used the islands, natural landscape to your advantage. I don't believe I've ever seen much to do with a water based theme being the principal principle. I applaud, but I will remark that I am new to Halo Reach. I have not seen much. A interesting phenomenon in your map is the path below that I find fits in incredibly perfect with your theme, to the point of exaggeration. You picked out the best location to do this and I applaud you for it. I also find the docking areas to be really well in place, it seems to fit in well with the theme, another topic, while on a more negative term, is the top of the docking yard, which appears to be a warehouse. The warehouse generally looks messy, if intended you did a good job, if not I would recommend you organize it or give thought to it for future creations. With that said, have a good day and happy forging.
Seems a tad big, but with 16 people, it looks like it would be a romp. (downloading now) Edit: Just walked around a bit, and the size seems right. (I would recommend creating less space past the rocket launcher, just seems too large over there.)
The Space past the rocket is a bit big, but due to the absents of spawn points in the area, I figured gameplay in that area would be lacking. After all player's seam to be drawn toward less open areas. Added after 9 minutes: I took a long, deep time figuring a good way to make the roof of the building look good, and being a long Time Freerunning Veteran I noticed that buildings in general, are not clean, they tend to have multiple levels with no real purpose and just give a sort of jagged feel to it.
As far as the structures and layout go, this is an awesome map and I like all the details you've put in to make it look like a used area. I'm not sure about all those Juggernaut starting points though. Have I missed something? I thought Juggernaut should just use neutral spawns seeing as its FFA.
According to Bungie, Juggernaut spawns as Blue, and everyone else spawns as Red. Thank you for your feed back.