An Elevator That Goes Down

Discussion in 'Halo and Forge Discussion' started by Flo Rida25, Oct 11, 2010.

  1. Flo Rida25

    Flo Rida25 Ancient
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    Hey guys. So recently today, I made a working elevator that goes down!

    I don't have a video or any screenshots right now. I'll try to get them up tomorrow but if I can't, it will be up on Friday for sure!

    Anyways, how it works is you walk on to a crate that is rested on a pad of fusion coils with a shield in between the two. Then on a shaft wall there is a phased trip mine with a shield in front of it stopping the explosion from killing you. So when you get on the crate, you walk into the trip mine causing a chain reaction of more explosives causing the fusion coil pad to blow up which makes the crate drop while being unharmed by the shield. Then once you make it to the bottom, the crate drops into a small recess while you step out on to a new floor.

    So do you guys like the idea?

    EDIT 1: Download link is here!

    Elevator

    EDIT 2: The rendered video is live now!

    Elevator Proof

    EDIT 3: Here is a youtube video for non Bungie Pro users

    YouTube - Halo Reach - Working Elevator That Goes Down!
     
    #1 Flo Rida25, Oct 11, 2010
    Last edited: Oct 12, 2010
  2. Spicy Forges

    Spicy Forges Ancient
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    Thats cool, that is actually really cool but does is it all respawn properly and work after the first use?
     
  3. Flo Rida25

    Flo Rida25 Ancient
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    If I remember correctly it does respawn properly after use.

    Does anybody know if somebody else has done this?
     
  4. Spicy Forges

    Spicy Forges Ancient
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    Up elevators have been done but not down.
     
  5. Flo Rida25

    Flo Rida25 Ancient
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    Sweet :D I hope I'm the first person to discover this
     
  6. pinohkio

    pinohkio Ancient
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    There were a few on Halo 3; but this is the first I know of on Halo: Reach.
     
  7. pyro

    pyro The Joker
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    I'm not sure what the proximity for a trip mine is, but a fixed one under the crate might be close enough for a player in the elevator to set it off.
     
  8. Flo Rida25

    Flo Rida25 Ancient
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    The trip mine is on the side of the wall. The crate rests on a pad of fusion coils. The crate is protected by a shield in between the pad and it's self. The only trip mine theres is, is the one you walk into to activate the elevator.
     
    #8 Flo Rida25, Oct 11, 2010
    Last edited: Oct 11, 2010
  9. BraveDave

    BraveDave Ancient
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    Very nice work. I myself halfmade an infection map where the humans start on a falling lift but I could never figure out how to trigger the crates falling down. Good discovery!
     
  10. Flo Rida25

    Flo Rida25 Ancient
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    Thanks!

    I'll try to put the map up on my file share today so everyone can download it and see how it works
     
  11. Nutduster

    Nutduster TCOJ
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    That's a very clever and simple idea. A lot of the switch/door/elevator/etc. ideas are kind of hard to understand and set up, but this one is nicely streamlined. I'd love to see a video of it. If the whole mechanism resets, even better.
     
  12. Flo Rida25

    Flo Rida25 Ancient
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    #12 Flo Rida25, Oct 12, 2010
    Last edited: Oct 12, 2010
  13. D1KK0

    D1KK0 Forerunner

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    Looks awesome. Unique too. I've never seen a down elevator in forge before. :)
     
  14. Flo Rida25

    Flo Rida25 Ancient
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    Thanks I was hoping nobody has built something like this before :p
     
  15. D4ni3l G

    D4ni3l G Ancient
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    Is it just my imagination or at 1:20 does a door shut behind you when you get in the elevator? If so, that is imaginiative

    Really cool how it doesn't hurt you at all. Nice find!
     
  16. Flo Rida25

    Flo Rida25 Ancient
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    Yea it shuts after 18 seconds into the game. Just a little test I wanted to do
     
  17. patrickcanttype

    patrickcanttype Forerunner

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    That is awesome. I'll definitely be using this in an infection map of mine.
     
  18. pyro

    pyro The Joker
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    I understand that. Trust me you're not the first one to think of this, but if that worked, the fusion coils would be unnecessary and the elevator could be simplified.
     
  19. Flo Rida25

    Flo Rida25 Ancient
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    Ok I misinterpreted your post. I could test that but it really isn't a necessary thing to fix but it might save some money

    Make sure you credit me :D
     
  20. Vbdude

    Vbdude Ancient
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    Judging by the vid it looks badass. But how do you get a door to spawn behind you when you go past it, or is it just on a timer?
     

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