Wetworks This the second competitive Map I've made in Reach this one isn't based on anything I drew up the layout on paper last week and started forging from there It's not really big and has multiple levels (and water flows across the lowest section of the map) Jetpacking is highly recommended in most gametypes its great for this map since there are only four ways to get up top (most standard gametypes dont have jetpacks in them I recommend you put them in) This map supports all the gametypes The Court does but I haven't play tested it yet so please play some games on it with a couple of poeple and tell me what you think Top view Overview Snipertower Middle Pond (doens't it look nice) Rocket spawn (the strut eliminates fall damage like in the spire) Please send me some Feedback! (also report glitches) I don't have any new map ideas yet but be sure there will be more
This looks pretty cool. I don't really like the floor clipping with the water tho. It is like Z-Clipping, but with water (Z-Clipping is when 2 or more objects "fight" over which one is on top). Gonna DL and check it out.
Yeah I did that because water was the main theme of the map I guess its just a hate it or love it thing I could change it but I think I'll wont because it means lifting the entire map up About Z-clipping though that happened in the rocket spawn how do I fix that?
if you just move one of the platforms up a tiny bit, then it should stop. And by tiny i mean this distance:ll Like from the first to the second, but move it that far up.