Shipwreck

Discussion in 'Reach Competitive Maps' started by Wedge33, Oct 9, 2010.

  1. Wedge33

    Wedge33 Forerunner

    Messages:
    5
    Likes Received:
    0
    This is a small/medium sized map good for team objective and slayer. The premise for the map is that an old battleship ran aground on some rocks and was ultimately abandoned. The ship has multiple levels (above and below deck), and since it wrecked on rocks, the entire level is at an angle with the rear end and lower levels partially submerged. The rocks have stripped away large chunks of the ship's hull and debris and wreckage are all around in the water.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    #1 Wedge33, Oct 9, 2010
    Last edited by a moderator: Oct 9, 2010
  2. xWRTxSuPrEmEz

    xWRTxSuPrEmEz Forerunner

    Messages:
    5
    Likes Received:
    0
    looks great im going to dl it now
     
  3. GameTime49

    GameTime49 Forerunner
    Senior Member

    Messages:
    125
    Likes Received:
    0
    very cool idea and great made map
    im going to have lots of fun with this map
     
  4. Wedge33

    Wedge33 Forerunner

    Messages:
    5
    Likes Received:
    0
    To anybody who tries out this map, please post if you have any glitches, gameplay issues or suggestions. I never had a chance to try this out with a large group so I'd appreciate any feedback if you have problems. Thanks!
     
  5. aaa92

    aaa92 Forerunner

    Messages:
    16
    Likes Received:
    0
    nice concept. Never thought of making a boat that is in the middle of sinking but seems like a very solid concept. Although it seems as if the team toward the sinking end of the boat has less of an advantage. Other than that nice job!
     
  6. Ridley Aero

    Ridley Aero Forerunner

    Messages:
    2
    Likes Received:
    0
    Thank you! I've been wanting to make a map like this, but I was too lazy to do so. Now I don't have to. Thank you!
     
  7. Kitchener Kobra

    Kitchener Kobra Forerunner

    Messages:
    34
    Likes Received:
    0
    looks kind of cool i dunno about it tho looks weird maby ill check it out tho.
     
  8. kill4overkill

    kill4overkill Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    I see you haven't gotton much feedback on this thread so far other then "looks kind of cool i dunno about it tho looks weird maby ill check it out tho", so I'll do my best to remember to play this later and give some real feedback. aaa92 does have a good point in the team at the bottom having a disadvantage, because its much easier to through grenades when your at the top of the hill then at the bottom, but I don't know if that will be a problem or not.
     
  9. Wedge33

    Wedge33 Forerunner

    Messages:
    5
    Likes Received:
    0
    I tried to balance it out by having the sinking end also have the "bridge" area which stands up tall. The team on that end spawns at the top level of the bridge while the team at the other end actually spawns one level below deck, so everyone spawns at relatively the same height. Now of course you are right that while on the main deck, players attacking from the bow of the ship will have a high ground advantage to those to stern, but from the bridge area you can see almost all access points, plus there's a sniper near by as well as a turret, so a good team can hold it defensively during objective gametypes.
     
  10. Alteration

    Alteration Forerunner

    Messages:
    6
    Likes Received:
    0
    Wow awesome map. Definately downloading and recomending to friends.
     

Share This Page